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We created a custom mesh for the figure's torso, several textures, a texture-mapped version of the Blinn-Phong shader, a method for warping a cylinder along a curve, and the Schlick shader.
We created a custom mesh for the figure's torso, several textures, a texture-mapped version of the Blinn-Phong shader, a method for warping a cylinder along a curve, and the Schlick shader.