Creating Your Artifact 
  *a step by step guide to creating your final media file*
  
    - Export your animation (will create a sequence of consecutively numbered frames)
      
        - If your artifact uses your particle system, remember to toggle 'Simulate' before you
	    generate your rendered frames.
 
	- Make sure the FPS slider is set to 30 frames per second.
 
	- File->Save Movie As...
 
	- Provide a name that will be the prefix for the file names of each of the frames
	    you generate.
 
	- 'Ok'
 
      
     
    - From here on out we'll be using Adobe Premiere (Pro 4.0). The help site may be useful.
     
    - Create a new project in Premiere. Select the "Custom Settings" tab (as opposed to the "Load Preset" tab). Select "General" from the list on the left and give your project a name. There are a few things you want to be sure of:
      
        - General->General->Editing Mode: should be Desktop.
 
        - General->General->Timebase: should be 29.97 frames/second (since that's what you exported earlier). If you exported at some FPS other than 30, make the appropriate adjustment.
 
	- General->Video->Frame Size should keep same aspect ratio as generated frames (e.g. 680x592, 640x480, etc.)
 
        - General->Video->Fields: No Fields (Progressive Scan), because your input has no fields.
 
	- General->Audio->Sample Rate: should match your soundtrack (probably 44100 Hz)
 
      
     
    - Import your sequence 
      
        - File->Import...
 
	- Select the first frame in the sequence and check 'Numbered Stills' (in the lower area of the dialog box)
 
	- 'Open'
	  
	    - the sequence will appear in the Project container
 
	    - if the import was done correctly, the icon for the sequence should look like a filmstrip.
 
	  
	 
	- Drag the sequence into one of the video channels in the Timeline window.
 
	- Make sure its left edge is precisely at 00:00
 
	- Adjust the work area slider (at the top of the Timeline window) so
that its length equals that of the animation you just dragged there.
 
      
     
    - Import any audio. 
      
        - File->Import...
 
	- Select the audio clip you want to import.
 
	- 'Open'
 
	- Drag the imported audio clip to an audio channel.
 
      
     
    - Make any adjustments necessary. 
      
        - multiple sequences can be added to either video channel.
 
	- to cut a sequence into two pieces (for compositing, or time editing), 
	  
	    - find the Razor Tool in the toolbox in the left part of the Timeline
 
	    - cut the sequence/file at the desired time position
 
	  
         
	- to change the length of a sequence
	  
	    - find the Rate Stretch Tool (Click and hold the Rolling Edit Tool to access it)
 
	    - drag either end of your sequence to change the length
 
	  
	 
      
     
    - Preview
 
    - If satisfied with the preview, export.
      
        
	- File->Export->Adobe Media Encoder...
 
	- Click on the Output tab
 
	- In the Export Settings section set Format to H.264
 
	- Also in the Export Setting section set Preset to Apple iPod Video Large (exports it as an mp4, convenient for mobile devices)
 
	- If you completed the settings adjustments when you created a new project, the other export settings should default to the correct framerate (29.97 frames/second), frame size (we will be projecting it on a 1024x768 projector so keep your resolution within reason), and have Field Order set to None (Progressive). Make sure all these are set appropriately.
 
	- Click Ok
 
	- Specify movie name and save location. If your animation has audio, please have the suffix "_with_audio.mp4" in the file name so we can test to be sure the audio is working, for example the save file might be "fancy_movie_with_audio.mp4".
 
	- Ok
 
      
     
    -  Make sure you check your artifact before submitting it! It should work (audio and video) decently in Windows Media Player and Quicktime.