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The various textures used were found off of Google. The bump map for the water I made myself. The object on the left was made with constructive solid geometry, specifically it is a sphere that has had one cylinder subtracted from it and another unioned with it. Both reflective and refractive caustics can be seen. The bright spot on the water is actually a result of light bouncing off the inside of the cone that surrounds the light source. Soft shadows, Fresnel term, and anti-aliasing were also used.

Raytraced Scene

Raytraced Scene