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I attempted to convert the Utah Teapot from its original representation, by hand, using editor macros. However, I neglected to realize that this form was not triangle based, and so the vertex indices make absolutely no sense. instead we get an interesting cloud of triangles. Behind this are texture-mapped primitives, with the tinted, refractive triangles casting a colored shadow.
Raytraced Scene
![Raytraced Scene](photo.png)