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Link (as ripped from SSBB)! Implemented Smooth Skinning (model is not segmented, instead it deforms as you move the pieces), Toon Shader, and Blinn Phong that interacts with texture mapping.
Link (as ripped from SSBB)! Implemented Smooth Skinning (model is not segmented, instead it deforms as you move the pieces), Toon Shader, and Blinn Phong that interacts with texture mapping.