/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* * linelist.c * This program demonstrates using display lists to call * different line stipples. */ #include #include #include "aux.h" #define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \ glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd(); GLuint offset; void myinit (void) { /* background to be cleared to black */ glClearColor (0.0, 0.0, 0.0, 0.0); glShadeModel (GL_FLAT); offset = glGenLists (3); glNewList (offset, GL_COMPILE); glDisable (GL_LINE_STIPPLE); glEndList (); glNewList (offset+1, GL_COMPILE); glEnable (GL_LINE_STIPPLE); glLineStipple (1, 0x0F0F); glEndList (); glNewList (offset+2, GL_COMPILE); glEnable (GL_LINE_STIPPLE); glLineStipple (1, 0x1111); glEndList (); } void display(void) { glClear (GL_COLOR_BUFFER_BIT); /* draw all lines in white */ glColor3f (1.0, 1.0, 1.0); glCallList (offset); drawOneLine (50.0, 125.0, 350.0, 125.0); glCallList (offset+1); drawOneLine (50.0, 100.0, 350.0, 100.0); glCallList (offset+2); drawOneLine (50.0, 75.0, 350.0, 75.0); glCallList (offset+1); drawOneLine (50.0, 50.0, 350.0, 50.0); glCallList (offset); drawOneLine (50.0, 25.0, 350.0, 25.0); glFlush (); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 400, 150); auxInitWindow (argv[0]); myinit (); auxMainLoop(display); }