/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* * stroke.c * This program demonstrates some characters of a * stroke (vector) font. The characters are represented * by display lists, which are given numbers which * correspond to the ASCII values of the characters. * Use of glCallLists() is demonstrated. */ #include #include #include "aux.h" #define PT 1 #define STROKE 2 #define END 3 typedef struct charpoint { GLfloat x, y; int type; } CP; CP Adata[] = { { 0, 0, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 0, STROKE}, {0, 5, PT}, {5, 5, END} }; CP Edata[] = { {5, 0, PT}, {0, 0, PT}, {0, 10, PT}, {5, 10, STROKE}, {0, 5, PT}, {4, 5, END} }; CP Pdata[] = { {0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT}, {4, 5, PT}, {0, 5, END} }; CP Rdata[] = { {0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT}, {4, 5, PT}, {0, 5, STROKE}, {3, 5, PT}, {5, 0, END} }; CP Sdata[] = { {0, 1, PT}, {1, 0, PT}, {4, 0, PT}, {5, 1, PT}, {5, 4, PT}, {4, 5, PT}, {1, 5, PT}, {0, 6, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT}, {5, 9, END} }; /* drawLetter() interprets the instructions from the array * for that letter and renders the letter with line segments. */ void drawLetter(CP *l) { glBegin(GL_LINE_STRIP); while (1) { switch (l->type) { case PT: glVertex2fv(&l->x); break; case STROKE: glVertex2fv(&l->x); glEnd(); glBegin(GL_LINE_STRIP); break; case END: glVertex2fv(&l->x); glEnd(); glTranslatef(8.0, 0.0, 0.0); return; } l++; } } /* Create a display list for each of 6 characters */ void myinit (void) { GLuint base; glShadeModel (GL_FLAT); base = glGenLists (128); glListBase(base); glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList(); glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList(); glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList(); glNewList(base+'R', GL_COMPILE); drawLetter(Rdata); glEndList(); glNewList(base+'S', GL_COMPILE); drawLetter(Sdata); glEndList(); glNewList(base+' ', GL_COMPILE); glTranslatef(8.0, 0.0, 0.0); glEndList(); } char *test1 = "A SPARE SERAPE APPEARS AS"; char *test2 = "APES PREPARE RARE PEPPERS"; void printStrokedString(char *s) { GLsizei len = strlen(s); glCallLists(len, GL_BYTE, (GLbyte *)s); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glPushMatrix(); glScalef(2.0, 2.0, 2.0); glTranslatef(10.0, 30.0, 0.0); printStrokedString(test1); glPopMatrix(); glPushMatrix(); glScalef(2.0, 2.0, 2.0); glTranslatef(10.0, 13.0, 0.0); printStrokedString(test2); glPopMatrix(); glFlush(); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 440, 120); auxInitWindow (argv[0]); myinit (); auxMainLoop(display); }