/* * double.c * This program demonstrates double buffering for * flicker-free animation. The left and middle mouse * buttons start and stop the spinning motion of the square. */ #include #include #include #include "aux.h" static GLfloat spin = 0.0; void display(void) { glClear (GL_COLOR_BUFFER_BIT); glPushMatrix (); glRotatef (spin, 0.0, 0.0, 1.0); glRectf (-25.0, -25.0, 25.0, 25.0); glPopMatrix (); glXSwapBuffers (auxXDisplay(), auxXWindow()); /* glFlush(); */ } void spinDisplay (void) { spin = spin + 2.0; if (spin > 360.0) spin = spin - 360.0; display(); /* glFinish(); */ } void startIdleFunc (AUX_EVENTREC *event) { auxIdleFunc(spinDisplay); } void stopIdleFunc (AUX_EVENTREC *event) { auxIdleFunc(0); } void myinit (void) { glClearColor (0.0, 0.0, 0.0, 1.0); glColor3f (1.0, 1.0, 1.0); glShadeModel (GL_FLAT); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0); else glOrtho (-50.0*(GLfloat)w/(GLfloat)h, 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_DOUBLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow (argv[0]); myinit (); auxReshapeFunc (myReshape); auxIdleFunc (spinDisplay); auxMouseFunc (AUX_LEFTBUTTON, AUX_MOUSEDOWN, startIdleFunc); auxMouseFunc (AUX_MIDDLEBUTTON, AUX_MOUSEDOWN, stopIdleFunc); auxMainLoop(display); }