/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* * disk.c * This program demonstrates the use of the quadrics * Utility Library routines to draw circles and arcs. */ #include #include #include "aux.h" GLUquadricObj * quadObj; /* Clear the screen. For each triangle, set the current * color and modify the modelview matrix. */ void display(void) { glClearColor (0.0, 0.0, 0.0, 1.0); glClear (GL_COLOR_BUFFER_BIT); glPushMatrix(); gluQuadricDrawStyle (quadObj, GLU_FILL); glColor3f (1.0, 1.0, 1.0); glTranslatef (10.0, 10.0, 0.0); gluDisk (quadObj, 0.0, 5.0, 10, 2); glPopMatrix(); glPushMatrix(); glColor3f (1.0, 1.0, 0.0); glTranslatef (20.0, 20.0, 0.0); gluPartialDisk (quadObj, 0.0, 5.0, 10, 3, 30.0, 120.0); glPopMatrix(); glPushMatrix(); gluQuadricDrawStyle (quadObj, GLU_SILHOUETTE); glColor3f (0.0, 1.0, 1.0); glTranslatef (30.0, 30.0, 0.0); gluPartialDisk (quadObj, 0.0, 5.0, 10, 3, 135.0, 270.0); glPopMatrix(); glPushMatrix(); gluQuadricDrawStyle (quadObj, GLU_LINE); glColor3f (1.0, 0.0, 1.0); glTranslatef (40.0, 40.0, 0.0); gluDisk (quadObj, 2.0, 5.0, 10, 10); glPopMatrix(); glFlush(); } void myinit (void) { quadObj = gluNewQuadric (); glShadeModel(GL_FLAT); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (0.0, 50.0, 0.0, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0); else glOrtho (0.0, 50.0*(GLfloat)w/(GLfloat)h, 0.0, 50.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); } /* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_SINGLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow (argv[0]); myinit (); auxReshapeFunc (myReshape); auxMainLoop(display); }