Time: MWF at 11:30am-12:30pm
- The course mailing list is cse457@cs, and will be created automatically
from the list of registered students.
- The instructor and TA's can be reached all together at cse457-staff@cs.
- You may also contact any of the staff
- Data structures (CSE 326)
- A good working knowledge of C and C++ programming
- Linear algebra
- Some mathematical sophistication
- (No prior knowledge of graphics is assumed.)
- Edward Angel, Interactive Computer Graphics: A top-down approach with OpenGL,
Fourth Edition. Addison Wesley, 2005.
- Foley, van Dam, Feiner, Hughes. Computer
Graphics Principles and Practice, Second Edition in C. Addison
- Shirley et al, Fundamentals
of Computer Graphics, Second Edition. AK Peters, 2005. [Errata]
- Andrew S. Glassner. An Introduction to Ray Tracing. Academic
- Alan Watt, 3D
Computer Graphics, Third Edition, Addison-Wesley, 2000. [Errata]
- Woo, Neider, Davis, and Schreiner. OpenGL Programming Guide, Third Edition. Addison-Wesley,
Copies of the supplemental texts are in the graphics instructional lab.
Please, please do not remove these books from the lab under any
- Image processing
- Graphics programming
- Affine transformations
- Hidden surfaces
- Ray tracing
- Texture mapping
- Particle systems
The breakdown is subject to change as a whole and adjustments on a per-student
basis in exceptional cases. This is the general breakdown we'll be using:
Projects will be done in teams of two with room for extra credit as described
in the next section.
Homeworks are to be completed individually. Though you may discuss the
problems with others, your answers must be your own.
There is no midterm. The final is closed
CSE 457 is taught using the
lab consisting of
roughly 15 Windows XP workstations. The lab is located in Sieg 327.
There will be four projects. You'll work or in teams of two for
the projects. You are encouraged to change partners for each project --
each time you work with someone you have not worked with before in the class,
you will receive a
bell's worth of extra credit. Each project
will require you to extend some skeleton project with new features to create
a working graphics application.
You will have approximately two weeks for each project.
- Project #1: Impressionist:
An interactive impressionistic paint system, similar in spirit to
- Project #2: Modeler:
A viewer in which to construct a hierarchical articulated model
- Project #3: Trace:
A program to create photorealistic raytraced images, complete with
computation of shadows, reflections, and transparent effects.
- Project #4: Animator:
An extension of project #2 which includes animation curves on
geometry. Create a 3D animation of your articulated model!
Projects will be graded during in-person sessions with one of the TAs on the day that the project is due.
During the grading session, a TA will run the project to make sure
that it conforms to the guidelines. The TA will then quiz
individual members of the team to determine how well they understand
the structure of the code, the design trade-offs, and the implemented
algorithms. One grade will be assigned for all members of the team for the
project's implementation. Separate grades will be recorded for each
team member's "knowledge of the project." Beyond the required extensions
to the base project, you are encouraged to attempt bells and whistles,
which translate into extra credit points.
Click here for more information on
In addition, for each project both team members will be required to create
an artifact, a final polished example (e.g., an image or model) demonstrating your application,
hopefully of some artistic merit. Extra credit will be given for the
nicest artifacts, as determined by class vote.
Project and Homework Turn-in & Late Policy:
Written homework assignments are due at the beginning of lecture on the due date.
Projects are due by midnight on the due date. Late assignments are marked down at a rate of 33% per day (not per
lecture), meaning that if you fail to turn in an assignment on time
it is worth 66% for the first 24 hours after the deadline, 33%
for the next 24 hours, and it is worth nothing after that. In
addition, no extra credit for bells and whistles will be awarded
for any late assignment.
Exceptions will be given only in extreme circumstances and only