Tech for "texdemo.bmp" This was a simple file created for demonstrating texture mapping and all the other features of the raytracer to the TA's. 2d bitmaps were mapped to box, sphere, cylinder, and cone surfaces. Then a lens was added to demonstrate refraction of texture surfaces and the scene was rendered with recursion depth 3 and supersampled antialiasing. The texture maps were horizontal stripes for the cylinders and a Mercator Projection world map for the box and sphere. No special techniques were used; the objects and lights were simply positioned in a way looks cool.