Tech for "go.bmp" Go Scene was created to honor Ancient Go Master Albert Wong, a recent CS graduate who taught many CS majors how to play Go and also helped us debug our triangle and shadow code. Unlike Matthew and Krista, our only extra credit is antialiasing and textures, but we did the best we could with our limited features (and mad drawing skills). These are primitives with textures, except for the fan, whose wedge shaped portions are simple translucent polymesh. However, the construction and texturing of the objects was done with great care as well as the placing of the lights.