The lighting is achieved with one overhead light and the lamp in the background. Both are a yellowish color for warmer lighting, and they both cast soft shadows. Texture mapping is used for the wood grain on the table, the chess board, and the bookshelf behind. The table, glasses frames, and chess pieces all have gloss for a shiny but not overly reflective appearance. A combination of texture mapping and bump mapping are used for his hair. The background of the reflection from the glasses is achieved with a cubic environment map. A depth of field effect is used to blur the chess pieces and background while keeping the man in focus. Black bars on the top and bottom were added using mspaint.