Build Log
  

------- Build started: Project: modeler, Configuration: Release|Win32 -------

Environment Space
  
    ALLUSERSPROFILE=C:\Documents and Settings\All Users
    ANT_HOME=C:\ant
    APPDATA=C:\Documents and Settings\beau\Application Data
    CommonProgramFiles=C:\Program Files\Common Files
    COMPUTERNAME=GNIAB
    ComSpec=C:\WINNT\system32\cmd.exe
    CYGFS=\\rfilesrv1\uns\
    CYGREL=B19
    CYGROOT=\\rfilesrv1\uns\
    FLTK=c:\progra~1\fltk-1.0.11
    FUNCDIR=.;C:\VOS6W\Vslib;.\Function
    HOME=Z:\
    HOMEDRIVE=Z:
    HOMEPATH=\
    HOMESHARE=\\ifilesrv2\students3\beau
    INCDIR=.;.\Function
    INCLUDE=C:\Program Files\VStudio.NET\Vc7\include;C:\Program Files\VStudio.NET\Vc7\atlmfc\include;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\include\prerelease;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\include;C:\Program Files\VStudio.NET\FrameworkSDK\include
    JAVA_HOME=C:\WINNT\java\jsdk1.4.1_02
    LIB=C:\Program Files\VStudio.NET\Vc7\lib;C:\Program Files\VStudio.NET\Vc7\atlmfc\lib;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\lib\prerelease;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\lib;C:\Program Files\VStudio.NET\FrameworkSDK\lib
    LIBPATH=
    LOGONSERVER=\\IWINS02
    MAYA_PLUG_IN_PATH=C:\Program Files\Pixar\rat-5.5\bin
    MAYA_SHADER_LIBRARY_PATH=C:\Program Files\AliasWavefront\ShaderLibrary\shaders
    MSDevDir=d:\Microsoft Visual Studio\Common\MSDev98;
    NUMBER_OF_PROCESSORS=1
    OS=Windows_NT
    Path=C:\Program Files\VStudio.NET\Vc7\bin;C:\Program Files\VStudio.NET\Common7\Tools\bin\prerelease;C:\Program Files\VStudio.NET\Common7\Tools\bin;C:\Program Files\VStudio.NET\Common7\tools;C:\Program Files\VStudio.NET\Common7\ide;C:\Program Files\HTML Help Workshop\;C:\Program Files\VStudio.NET\FrameworkSDK\bin;C:\WINNT\Microsoft.NET\Framework\v1.0.3705;C:\WINNT\system32;C:\WINNT;C:\WINNT\System32\Wbem
    PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH
    PROCESSOR_ARCHITECTURE=x86
    PROCESSOR_IDENTIFIER=x86 Family 15 Model 0 Stepping 7, GenuineIntel
    PROCESSOR_LEVEL=15
    PROCESSOR_REVISION=0007
    ProgramFiles=C:\Program Files
    RATDOCTREE=C:\Program Files\Pixar\docs-5.5
    RATTREE=C:\Program Files\Pixar\rat-5.5
    RMANTREE=C:\Program Files\Pixar\prman-11.0.1
    SCANALYZE_DIR=C:\Progra~1\scanalyze-1.0
    SESSIONNAME=Console
    SystemDrive=C:
    SystemRoot=C:\WINNT
    TEMP=C:\DOCUME~1\beau\LOCALS~1\Temp
    TMP=C:\DOCUME~1\beau\LOCALS~1\Temp
    USERDNSDOMAIN=CSEPCLAB.CS.WASHINGTON.EDU
    USERDOMAIN=CSEPCLAB
    USERNAME=beau
    USERPROFILE=C:\Documents and Settings\beau
    VIM=\\rfilesrv1\uns\apps\vim\vim-5.1
    VOSMSG=C:\VOS6W
    VOSSPK=C:\VOS6W\Spk
    VSCOMNTOOLS="C:\Program Files\VStudio.NET\Common7\Tools\"
    windir=C:\WINNT
    XBMLANGPATH=C:\Program Files\Pixar\rat-5.5\lib\mtor\resources
    ZZZZZ=CSEPCLAB
    _ACP_ATLPROV=C:\Program Files\VStudio.NET\Vc7\bin\ATLPROV.DLL
    _ACP_INCLUDE=D:\app\fltk-1.0.10\;C:\Program Files\VStudio.NET\Vc7\include;C:\Program Files\VStudio.NET\Vc7\atlmfc\include;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\include\prerelease;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\include;C:\Program Files\VStudio.NET\FrameworkSDK\include
    _ACP_LIB=C:\Program Files\VStudio.NET\Vc7\lib;C:\Program Files\VStudio.NET\Vc7\atlmfc\lib;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\lib\prerelease;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\lib;C:\Program Files\VStudio.NET\FrameworkSDK\lib;D:\app\fltk-1.0.10\;C:\Program Files\VStudio.NET\Vc7\include;C:\Program Files\VStudio.NET\Vc7\atlmfc\include;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\include\prerelease;C:\Program Files\VStudio.NET\Vc7\PlatformSDK\include;C:\Program Files\VStudio.NET\FrameworkSDK\include
    _ACP_PATH=C:\Program Files\VStudio.NET\Vc7\bin;C:\Program Files\VStudio.NET\Common7\Tools\bin\prerelease;C:\Program Files\VStudio.NET\Common7\Tools\bin;C:\Program Files\VStudio.NET\Common7\tools;C:\Program Files\VStudio.NET\Common7\ide;C:\Program Files\HTML Help Workshop\;C:\Program Files\VStudio.NET\FrameworkSDK\bin;C:\WINNT\Microsoft.NET\Framework\v1.0.3705;C:\WINNT\system32;C:\WINNT;C:\WINNT\System32\Wbem
Command Lines
  
Creating temporary file "C:\DOCUME~1\beau\LOCALS~1\Temp\RSP00000B.rsp" with contents
[
/O2 /Ob1 /I "D:\app\fltk-1.0.10\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GF /FD /EHsc /MD /Gy /YX"stdafx.h" /Fp".\Release/modeler.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c
"modelerview.cpp"
"modelerui.cpp"
"modelerdraw.cpp"
"modelerapp.cpp"
"camera.cpp"
"bitmap.cpp"
"Texture.cpp"
"HeightFields.cpp"
"GundamModelA.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\beau\LOCALS~1\Temp\RSP00000B.rsp /nologo"
Creating temporary file "C:\DOCUME~1\beau\LOCALS~1\Temp\RSP00000C.rsp" with contents
[
/OUT:".\Release/modeler.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:"D:\app\fltk-1.0.10\lib" /NODEFAULTLIB:"libcmtd libcmt libcd libc" /PDB:".\Release/modeler.pdb" /SUBSYSTEM:WINDOWS /MACHINE:I386 opengl32.lib glu32.lib wsock32.lib fltk.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
"Release\GundamModelA.obj"
"Release\HeightFields.obj"
"Release\Texture.obj"
"Release\bitmap.obj"
"Release\camera.obj"
"Release\modelerapp.obj"
"Release\modelerdraw.obj"
"Release\modelerui.obj"
"Release\modelerview.obj"
]
Creating command line "link.exe @C:\DOCUME~1\beau\LOCALS~1\Temp\RSP00000C.rsp"
Output Window
  
Compiling...
modelerview.cpp
modelerui.cpp
C:\Program Files\VStudio.net\vc7\include\useoldio.h(29) : warning C4995: '_OLD_IOSTREAMS_ARE_DEPRECATED': name was marked as #pragma deprecated
modelerdraw.cpp
modelerapp.cpp
C:\Program Files\VStudio.net\vc7\include\useoldio.h(29) : warning C4995: '_OLD_IOSTREAMS_ARE_DEPRECATED': name was marked as #pragma deprecated
camera.cpp
bitmap.cpp
Texture.cpp
HeightFields.cpp
GundamModelA.cpp
Linking...
Results
  
Build log was saved at "file://y:\modeler\beau-ting\code\Release\BuildLog.htm"
modeler - 0 error(s), 2 warning(s)