Broken Mirror: This scene is rendered at a resolution of 1024 * 768. It is rendered with field of depth, bump mapping, texture mapping and environment mapping. The aperture size is set to 0.1 and the focal length is set to 6.4. The image is lit by a directional light coming in from the right of the camera. The scene consists of 4 boxes and 2 cylinders. The hammer was texture mapped with wood.bmp and rustymetal.bmp. The mirror frame is texture mapped to wood2.bmp. The mirror itself uses the bump map crack_bump.bmp. The floor uses swirls_bump.bmp. Acknowledgements: wood.bmp - Sammydog Design, http://www.sammydog.com/woods.htm wood2.bmp - Rafael C. Gonzalez & Richard E. Woods, http://www.ece.utk.edu/~gonzalez/ ipweb/gallery_pg4.htm rusty_metal.bmp - Paul Bourke, http://astronomy.swin.edu.au/~pbourke/ texture/metal/ swirls_bump.bmp - nvidia's free public texture library. env5.bmp - Paul Debevec, http://athens.ict.usc.edu/Probes/ crack_bump.bmp - created using nvidia's bump map generation tool