This image was rendered in 96 bpp using depth of field blurring, bump mapping, and environment mapping. Everything in the scene is lit with the environment map. Copyright info: swirls_bump.bmp is part of nvidia's free public texture library. env2.bmp is copyright Paul Debevec, from his page http://athens.ict.usc.edu/Probes/ I made the steel_bump.bmp normal map myself.