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Important Impressionist Dates
Assigned: Friday, October 10
Project Help Session: Monday, October 13 at 3:30pm in Sieg 327
Due: Friday, October 24
Artifact Due: Monday, October 27
Project Turnin Procedures
You do not need to submit a detailed description of everything
you did for the project. You do
need to submit:
- Binary, a copy of which should sit right in the
\\gfilesrv1\courses\cse457-03au\impressionist\username-username\turnin\
directory,
using the project partners' usernames (Like 'jones-smith'.)
- Source code, in a subdirectory of the turnin directory.
- Optionally, extra files needed by the binary, again right in the
\\gfilesrv1\courses\cse457-03au\impressionist\username-username\turnin\
directory.
- A readme.{txt, doc} that lists, succinctly, which bells and whistles
you did. If you did something that is out of the ordinary (e.g., a feature
not listed among the bells and whistles and/or a feature whose
operation/use
may not be completely self-evident), then you should document
it here.
Also, if you did your development under Linux, please note that
as well.
- Artifact, a JPEG copy should be placed in the
\\gfilesrv1\courses\cse457-03au\impressionist\username-username\artifact\
directory. For creating JPEG's from BMP go
here.
The grading will consist of a staff member watching you demo your project right out
of the turnin directory. You will demo each feature of your program. We will consult
source code as needed. You will not be able to change your code after the demo.
Project TA: Michael
***IMPORTANT NOTICE***
If you are working in the lab remember to turn on Nimby.
The Animation class uses our computers as part of their render farm.
Click the "Eject jobs NOW" button to remove your computer from the farm.
Pixar->RenderMan Artist Tools 5.5->Nimby
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