Group4
(David Y. Chang & Daniel Cheung)


Our model is based on the character Zorro. Our animation shows Zorro
drawing his sword and cutting a "Z" in mid air. Our model features a
skeleton of bones (cylinders) and joints (spheres) under the covers to
help with animation and the user controls. On top of this skeleton, we
attach ovals, and oval cylinders in the shape of the major muscles. We
also attached a hat, mask, and self animating cloak to complete the image.
Finally, we allow our users to define their own swordplay sequences of up
to 20 frames. Just switch the animation mode to "user defined", define a
pose for Zorro, then move the time slider to the next time slice.