
Group22
(Nicholas Bone & Brooke Snyder)
As you can see from the pictures, we chose to make a model of a cat (the
pictures are, clockwise from upper left, "Stalking", "Kick-boxing", "Gimme
Some Food!", and "Very Old Cat"). We were concerned about making the cat
look realistic, so we shaped the different body parts very carefully. To
this end we created several new primitives, including a deformable egg
shape and a bendable deformable cylinder. We also checked out a couple
books on cats from the library to guide us. Aside from changing colors,
our cat can open and close its mouth, stick out its tongue, wiggle its
ears and wiskers, blink its eyes, dilate its eyes, move its head up and
down and side to side, arch its back, bend left or right, sit down, move
its legs at every joint, and swish its tail with six degrees of freedom.
The user may watch this at any angle near or far, using an adjustible
light source to provide illumination. We also did a little bit of simple
animation to complement some of the cat's moods. If we had more time, we
would have: (1) explored texture mapping and material properties; (2)
added more degrees of freedom (side-to-side movements) in the legs; (3)
added retractile claws; (4) expanded the animation sequences to include
complex behaviors such as walking or following a wind-up mouse model. We
thouroughly enjoyed this project and are very proud of our model. If any
of you would like to borrow some of our ideas just let us know and we'd be
happy to share!