VRML Model

Matt Hall & Staci Menz
Index Inverse Scene

Intermediate Images

I guessed about the y vanishing point in defining the coordinate system for this which led to some funky behavior when using the sameZ and sameXY functions when trying to define XYZ positions for my points. Working with non-normal planes was interesting to say the least which led to the use of extra points on sides of the logo to define points in terms of right angles. The final model came out mirrored so I had to use some wizardry for the final artifact (not really). Does anyone else read straw wars when it's mirrored?