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- Project 2 extension: Friday, Feb
8
- Project 2 help session: today at
5:30 in Sieg 327
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2
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- Readings
- Mundy, J.L. and Zisserman, A., Geometric Invariance in Computer Vision,
Appendix: Projective Geometry for Machine Vision, MIT Press, Cambridge,
MA, 1992,
(read 23.1 - 23.5, 23.10)
- available online: http://www.cs.cmu.edu/~ph/869/papers/zisser-mundy.pdf
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- Uses of projective geometry
- Drawing
- Measurements
- Mathematics for projection
- Undistorting images
- Focus of expansion
- Camera pose estimation, match move
- Object recognition
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6
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7
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- Why do we need homogeneous coordinates?
- represent points at infinity, homographies, perspective projection,
multi-view relationships
- What is the geometric intuition?
- a point in the image is a ray in projective space
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- What does a line in the image correspond to in projective space?
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11
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- A line l is a homogeneous 3-vector
- It is ^ to every point (ray) p
on the line: l p=0
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- Ideal point (“point at infinity”)
- p @ (x, y, 0) – parallel to
image plane
- It has infinite image coordinates
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- Computed by 3x3 matrix multiplication
- To transform a point: p’ = Hp
- To transform a line: lp=0 ® l’p’=0
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- These concepts generalize naturally to 3D
- Homogeneous coordinates
- Projective 3D points have four coords:
P = (X,Y,Z,W)
- Duality
- A plane N is also represented by a 4-vector
- Points and planes are dual in 3D: N P=0
- Projective transformations
- Represented by 4x4 matrices T: P’
= TP, N’ = N T-1
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16
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17
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- Properties
- Any two parallel lines have the same vanishing point v
- The ray from C through v is parallel to the lines
- An image may have more than one vanishing point
- in fact every pixel is a potential vanishing point
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- Multiple Vanishing Points
- Any set of parallel lines on the plane define a vanishing point
- The union of all of these vanishing points is the horizon line
- also called vanishing line
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19
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- Multiple Vanishing Points
- Different planes define different vanishing lines
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- Properties
- P¥ is a point at infinity,
v is its projection
- They depend only on line direction
- Parallel lines P0 + tD, P1 + tD intersect at P¥
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- Properties
- l is intersection of horizontal plane through C with image plane
- Compute l from two sets of parallel lines on ground plane
- All points at same height as C project to l
- points higher than C project above l
- Provides way of comparing height of objects in the scene
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- A Projective Invariant
- Something that does not change under projective transformations
(including perspective projection)
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34
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- Okay, we know how to compute height (Z coords)
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- Goal: estimate the camera
parameters
- Version 1: solve for projection
matrix
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- Place a known object in the scene
- identify correspondence between image and scene
- compute mapping from scene to image
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- Place a known object in the scene
- identify correspondence between image and scene
- compute mapping from scene to image
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- Advantage:
- Very simple to formulate and solve
- Disadvantages:
- Doesn’t tell you the camera parameters
- Doesn’t model radial distortion
- Hard to impose constraints (e.g., known focal length)
- Doesn’t minimize the right error function
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- Image-Based Modeling and Photo Editing
- Mok et al., SIGGRAPH 2001
- http://graphics.csail.mit.edu/ibedit/
- Single View Modeling of Free-Form Scenes
- Zhang et al., CVPR 2001
- http://grail.cs.washington.edu/projects/svm/
- Tour Into The Picture
- Anjyo et al., SIGGRAPH 1997
- http://koigakubo.hitachi.co.jp/little/DL_TipE.html
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