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You can directly
measure angle between normal and light source
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Not quite enough
information to compute surface shape
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But can be if you
add some additional info, for example
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assume a few of
the normals are known (e.g., along silhouette)
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constraints on
neighboring normals—“integrability”
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smoothness
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Hard to get it to
work well in practice
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plus, how many
real objects have constant albedo?
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