Shape from shading
Suppose
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You can directly measure angle between normal and light source
•Not quite enough information to compute surface shape
•But can be if you add some additional info, for example
–assume a few of the normals are known (e.g., along silhouette)
–constraints on neighboring normals—“integrability”
–smoothness
•Hard to get it to work well in practice
–plus, how many real objects have constant albedo?