Encoding blend weights:   I(x,y) = (aR, aG, aB, a)
color at p =
Implement this in two steps:
1.  accumulate:  add up the (a premultiplied) RGBa values at each pixel
2.  normalize:  divide each pixel’s accumulated RGB by its a value
Q:  what if a = 0?
Alpha Blending
Optional:  see Blinn (CGA, 1994) for details:
http://ieeexplore.ieee.org/iel1/38/7531/00310740.pdf?isNumber=7531&prod=JNL&arnumber=310740&arSt=83&ared=87&arAuthor=Blinn%2C+J.F.
I1
I2
I3
p
txp_fig