Project 3 Artifacts
Tom Anderl
My first scene is one of the most common images to come up when one searches
for an image of an outhouse on Google.
[View in VRML]
Original |
Annotated |
Rendered |
![](managementOrig.jpg) |
![](managementAnnotated.gif) |
![](management3D.gif) |
The model didn't lend itself to many interesting texture maps. The most interesting one
was the front which I had to clip away a portion of. It's also skewed, and I don't
understand why:
Before clip |
After clip |
![](frontWallBefore.gif) |
![](frontWall.gif) |
If I had had more time, I would have liked to put in the fence in the back and
done something more interesting with the ladder.
The second scene is a raytraced drawing:
[View in VRML]
Original |
Annotated |
Rendered |
![](jibOrig.jpg) |
![](jibAnnotated.gif) |
![](jib3D.gif) |
Again, the front wall was interesting, this time because I was able to extract
Kenny from the texture map:
Before Kenny Extraction |
After Kenny Extraction |
![](rightWallOrig.gif) |
![](rightWall.gif) |
Given more time, I would have liked to include more of the scene, including the
tree to the right, and the hill on the left.