| Review on Thurs | |||
| Project 4 | |||
| due Wed night | |||
| no later than Friday night (with late days) | |||
| Extra office hour: Friday 4-5 | |||
| Problem Statement | ||
| Input: two views of an unknown rigid scene | ||
| from unknown viewpoints | ||
| Output: in-between views from a virtual camera | ||
Image Morphing for View Synthesis?
| We want physically-correct view interpolations | ||
| Can image morphing do this? | ||
Special Case: Parallel Cameras
| 1. Prewarp | |
| align views |
| 1. Prewarp | |
| align views | |
| 2. Morph | |
| move camera |
| 1. Prewarp | |
| align views | |
| 2. Morph | |
| move camera | |
| 3. Postwarp | |
| point camera |
| View morphing | |
| Blanz & Vetter (SIGGRAPH 99) | |
| MIT single view (SIGGRAPH 01) | |
| Yu inv-radiosity (SIGGRAPH 00) | |
| Debevec relight (SIGGRAPH 02) | |
| Video rewrite (SIGGRAPH 97) | |
| Vision-based pong (Seitz tape) | |
| Debevec IBMR in art & cinema tape | |
| Debevec face relighting demo | |