Check out the German translation by Frederik Meysel. From 2005.

  Check out the French translation by Philippe COUSIN. From 2004.

  Check out the Italian translation, by Massimo Rainato! From 1998.

  Buy a cube at Amazon.com. They're good speed cubes. The stickers wear out fast though.

Solving Rubik's Cube for speed.

By Lars Petrus

Introduction

This is a tutorial for my method of solving Rubik's Cube. It is intended both for beginners and experienced cubers. There is no group theory or strange notation involved, I just show you how to move. You very much need a Java-enabled browser.

Using this method, I won the Swedish championships, and finished 4th in the 1982 world championships in Budapest. My average of 10 best is 21.88 seconds, and for a single solution 14.87. Both done in 2002. For the average I used Jess Bondes web timer.

Please take a look at my terminology, so you know the difference between a turn and a twist, for example.

  Click to
subscribe to
the Petrus
method
mailing list

If you are a total beginner, look at this description of the basic concepts of Rubiks Cube.

The animated Java cubes that are used for illustrations and examples are explained here.

The Basic Idea

Most people solve the cube layer by layer. This is a simple way for the human mind to approach the problem, but it is useless for speed cubing. No matter how good you are, you will use more than 100 moves. Going for speed, I use 60 moves on average. Going for few moves, I average 45.

In the final of the Swedish championship, 8 of 11 competitors used a vanilla layer-by-layer method. The other 3 of us finished 1, 2 and 3!

The basic problem with the layer method is a big one, and it's obvious once you realize it. When you have completed the first layer, you can do nothing without breaking it up. So you break it, do something useful, then restore it. Break it, do something, restore it. Again and again. In a good solution you do something useful all the time. The first layer is in the way of the solution, not a part of it!

  New Java applet version since April 2004.
If there is a problem, try this:

1. Restart the browser and/or computer
2. Download the latest Java version here
3. Use another browser, such as Mozilla.
4. The old version is still here.
Click play for a sample solution in 41 turns.
  • Turn 1-5 is step 1
  • Turn 6-12 is step 2
  • Turn 12-16 is step 3
  • Turn 17-29 is step 4
  • Step 5 was not needed
  • Turn 30-41 is step 6-7, using F4

The Method

The Petrus method has 7 steps:

I also have some tips on the physical as well as the mental aspects of speed cubing.

You can download the java code for the cubes.

Fun and Games

I made a cube backtracking game.

And a java cube you can solve on time.

Thanks and Credits.

Mail me at cube@lar5.com

This page created 9 mar 1997.