Course Overview
Course Description
This course provides an introduction to human-computer interaction and the design process. Students will learn methods and skills for designing and prototyping interactive systems. The course covers a design process from the initial formulation of a design problem to creation of digital prototypes. Importantly, the course does not emphasize development but instead fully focuses on design.
The course structure is a mix of lectures, hands-on activities, and design critiques by peers and course staff. The course is overwhelmingly organized around a group project, in which students:
- Ideate and Propose Design Problems
- Study Existing Practices and Challenges
- Explore Potential Design Opportunities and Tradeoffs
- Evaluate and Iterate Upon a Design
- Communicate a Problem and Resulting Design
Learning Objectives
- Process-Focused Perspective on Interaction Design
- Design Research Methods and Skills
- Task-Focused Scenario Development, Sketching, and Storyboarding
- Rapid Prototyping and Iteration
- Critical Perspective on Design Solutions
Course Staff
James Fogarty
Qisheng Li
Jesse Martinez
Anant Mittal
Jason Guo
Course Coordination
Contact
Email course staff at <cse440-staff [at] cs.washington.edu>.
Please do not email individual course staff. Using the course staff alias promotes both staff coordination and a more prompt response.
Class Time & Location
Tuesdays & Thursdays, 10:00-11:20.
Section Times & Locations
Section A: Fridays, 10:30-11:20 MGH Room 058, with Qisheng and Jason.
Section B: Fridays, 11:30-12:20 MGH Room 058, with Qisheng and Jason.
Section C: Fridays, 12:30-1:20 MGH Room 058, with Jesse and Anant.
Section D: Fridays, 1:30-2:20 MGH Room 058, with Jesse and Anant.
The course calendar will provide any non-standard times, locations, or staffing.
Office Hours
- James, by appointment, via Zoom.
- Qisheng, Thursdays 11:30 to 12:30, CSE 3rd Floor Breakout.
- Jesse, Wednesdays 4:00 to 5:00, via Zoom.
Scheduled office hours require that you email beforehand (i.e., at least one hour beforehand). If nobody has emailed regarding an office hour, course staff may not be available. Hours are scheduled most weeks, but check the course calendar. Other meetings are by appointment.
Canvas
https://canvas.uw.edu/courses/1545349
Course information and material will primarily be provided on this website.
Canvas will be used for submissions and when appropriate for limiting access to course materials.
Grading
Strive to do good work because you care about your own opportunities to learn, including the opportunities this course provides working with a group in an intensive project.
The overall course grade will be computed as follows:
- 65%: Group Project
- 5%: Assignment 1, Project Brainstorming and Proposal
- 1a: Individual Brainstorm (1%)
- 1b: Group Proposals (2%)
- 1c: Finalized Proposal (2%)
- 25%: Assignment 2, Getting the Right Design
- 2b: Design Research Plan (3%)
- 2c: Design Research Check-In (2%)
- 2d: Design Research Review (3%)
- 2e: Task Review (3%)
- 2f: Design Check-In (4%)
- 2g: Design Review (2%)
- 2p: Getting the Right Design Presentation (8%)
- 20%: Assignment 3, Getting the Design Right
- 3a: Paper Prototype (3%)
- 3c: Usability Testing Check-In (3%)
- 3d: Usability Testing Review (3%)
- 3e: Digital Mockup (3%)
- 3p: Getting the Design Right Presentation (8%)
- 15%: Assignment 4, Communicating the Design
- 4web: Web Post (8%)
- 4poster: Poster and Pitch (5%)
- Individual Presentation Delivery (2%)
- 5%: Assignment 1, Project Brainstorming and Proposal
- 10%: Participation
- 25%: Exam
Each assignment will also provide a point breakdown intended to convey how it will be graded. Design is an inherently subjective practice, and so grading in this course is necessarily subjective. The stated project requirements are the minimum, intended to leave room for groups to earn strong grades through strong work.
Because the course is designed around feedback on project milestones, grades given to those milestones indicate that you have invested sufficient effort and insight at the time of the milestone. You will get feedback and are expected to continue acting upon that feedback in your design process. The bulk of project grades is therefore attached to the final deliverables, which are evaluated on their quality.
Participation and Safety
We are all living in challenging times. Our goal is for this course to provide an opportunity for learning without undermining wellness or safety. Active participation in activities is central to this course, and we all share responsibility for preserving safety of this learning environment. Please review and adhere to related policies, including the UW COVID-19 FAQ for students.
Course Staff Masking Statements
James, Qisheng, Jesse, Anant, and Jason have all indicated they plan to wear masks in class (i.e., in lecture, in section).
James and Jesse will hold office hours via Zoom.
Qisheng will hold office hours in-person, and has indicated they will wear a mask.
We also encourage you to wear a mask, although UW policies make clear this is optional.
Remote Participation and Recordings
In-person attendance is generally expected and is part of participation grading, but there may be reasons you cannot or should not attend in-person (e.g., COVID symptoms, COVID exposure). In these circumstances, contact the course staff for permission to attend remotely. If you are unsure whether you should attend, please reach out and know that we will do our best to be accommodating. Our goal is to encourage and support you in decisions that preserve safety.
Students with permission may attend via the Zoom link provided in Canvas. A member of the course staff will also aim to monitor the Zoom chat for questions. If class splits into project group activities, the Zoom meeting will end and remote students should join their group via a video call with a member of their group.
We will also use the in-room Panopto system to record lecture components of the course. This can support review of material, but is not a substitute for in-person studio activities.
Accommodations and Additional University Policies
Additional university policies apply (e.g., regarding Academic Integrity, Conduct, Disability Resources, Face Covering, Religious Accommodations):
https://registrar.washington.edu/staffandfaculty/syllabus-guidelines/
Please do not hesitate to contact the course staff regarding these or any other accommodations. We are happy that you are here and want to support your engagement in this learning environment.
Course Website
This course website lives on GitHub:
https://github.com/uwcse440/web-cse440-22sp
You can submit pull requests to update the website, and you will publish elements of your project to the website via pull request.