Where's the code?
(section, Thursday, August 12)
What you'll probably be doing...
- subclass AnimationApplet, duh
- write new classes, interfaces
- add variables and methods to the AnimationApplet subclass
- override the constructor?
- implement prepareNextFrame(), drawNextFrame(Graphics g)
- override init(), start(), stop(), but chain calls to superclass
method
- override input event handlers, e.g. keyPressed(KeyEvent ke)
Ken Yasuhara <yasuhara@cs.washington.edu>
Last modified: Thu Aug 12 12:44:53 PDT 1999