Exploratory Programming with Squeak and Morphic

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Table of Contents

  1. Exploratory programming using Squeak and Morphic
  2. Exploratory programming
  3. Review: FishMorph
  4. Creating morphs
  5. The debug halo menu
  6. The inspector
  7. Inspecting instance variables
  8. Inspector mini-workspace
  9. Inspector: uses
  10. Explorer
  11. Selector browser (method finder)
  12. Smalltalk exceptions
  13. Stack trace debugger
  14. Inspecting the stack
  15. Interactive stack debugging
  16. Tile-based scripting
  17. Script categories
  18. Making scripts
  19. Editing scripts
  20. Editing scripts, ct'd.
  21. Assembled scripts
  22. Running scripts
  23. Textual script editing
  24. Conclusion
Created on Friday 27 February 2004 by Keunwoo Lee with KPresenter