Final Project Report
Comments about what should be in your report can be found in italics. You must remove the comments and replace them with your own words. Please leave the sections headers in your document, however.
Method
Application Description
Write two sentences describing the purpose of your app. This
can be the same text you use in your design document under
Functional Overview
Review the low fidelity prototype sketches, your layout wireframe, and interactor hierarchy from your design document. What changed from your original concept to your your final implementation? Why did you make those changes from your original design vision?
Finally, include a simplified UML diagram that described the overall structure of the classes and interfaces you created. You do not need to include all of your methods and variables, but do include ones that are key to demonstrating your understanding of the work you did for this project. Your UML diagram may be hand drawn, or you can use various on-line tools (including the tool we use to generate our Mermaid UML diagrams), or you could find a plug in to add to Android Studio.
Tasks
List out the task scenarios you asked your users to perform in your SUS test.
Setting
What device was used? Was it an emulator? Did they use a mouse or a finger? Where did the experiment take place?
Participants:
Describe your participants (without identifying them). How were they recruited? How many were there? How were they they consented? You should also add some optional information such as: What was there average age? What genders were present? How experienced were they with android?
Data Collected:
In your own words, describe the SUS testing questionnaire.
Results
SUS Scores
List the overall SUS score for each of your testers, as well as the average from all tests. How does your average SUS score compare to the average of 68? Using this chart, what grade would you give your app’s interface?
Recall that items 4 and 10 provide the learnability dimension and the other 8 items provide the usability dimension. List the average and individual Learnability and Usability subscores for your app.?
Conclusions and Future Work
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Infer and describe your overall conclusions from this user testing. How did your app fare relative to the average score of 68. What aspects of your app do you feel contributed to this score? How did your app fare on the learnability vs usability dimensions? What do you think contributed to those scores? Did the learnability seem to influence the usability? What do the SUS subscores encourage you to explore further?
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Describe two areas of future work for your app, including how you could increase the accessibility and usability of this app
Acknowledgements
Cite anything (website or other resource) or anyone that assisted you in creating your solution to this assignment. Remember to include all online resources (other than information learned in lecture or section and android documentation) such as Stack Overflow, other blogs, students in this class, or TAs and instructors who helped you during OH
Final reflection
Thinking about CSE 340 as a whole:
- What do you feel was the most valuable thing you learned in CSE 340 that will help you beyond this class, and why?
- If you could go back and give yourself 2-3 pieces of advice at the beginning of the class, what would you say and why? (Alternatively what 2-3 pieces of advice would you give to future students who take CSE 340 and why?)