/*
* Copyright ©2026 Soham Pardeshi. All rights reserved.
* Permission is hereby granted to students registered for University of
* Washington CSE 333 for use solely during Summer Quarter 2026 for
* purposes of the course. No other use, copying, distribution, or
* modification is permitted without prior written consent. Copyrights
* for third-party components of this work must be honored. Instructors
* interested in reusing these course materials should contact the author.
*/
#ifndef HW3_UTILS_H_
#define HW3_UTILS_H_
#include <stdint.h> // [C++ doesn't yet standardize <cstdint>.]
#include <arpa/inet.h> // For htonl(), etc.
#include <unistd.h> // for dup().
#include <cstdint> // for uint32_t, etc.
#include <cstdio> // for fdopen(), (FILE*).
// Useful #defines, macros, utility functions, and utility classes.
namespace hw3 {
// The first four bytes of a valid index file.
//
// This magic number is the last thing written to an index file, and thus
// plays the role of a commit record.
extern const uint32_t kMagicNumber;
// Macros to convert 64-bit integers between "host order" and "network order".
//
// The on-disk format is big-endian, sometimes called "network order" since
// it's the commonly-used endianness in network protocols. However, x86 is
// a little endian architecture. Although <arpa/inet.h> header declares
// macros for converting 16-bit and 32-bit numbers back and forth (see also
// "man htonl"), we need one for 64-bit numbers.
//
// The following (crazy looking!) macros implement the 64-bit version of
// the arpa macros. So, htonll() -- read aloud as "Host TO Network, Long
// Long" -- means converting from host order to big endian. On a big-endian
// architecture, this is a no-op, but on a little-endian machine it swaps the
// byte order.
#define ntohll(x) \
( ((uint64_t) (ntohl((uint32_t)((x << 32) >> 32))) << 32) | \
ntohl(((uint32_t)(x >> 32))) )
#define htonll(x) (ntohll(x))
// A CRC32 object, useful for calculating a checksum.
//
// A checksum is a mathematical operation that calculates a "signature" of
// of some byte array; if the byte array gets corrupted later, a
// newly-calculated checksum won't match. Checksums are therefore useful for
// validate the integrity of a byte array.
//
// To calculate a checksum, instantiate a CRC32 object and invoke
// FoldByteIntoCRC() repeatedly, once for each byte in the sequence. Lastly,
// invoke GetFinalCRC() to retrieve the checksum for that byte sequence. After
// you've called GetFinalCRC(), you cannot fold any additional bytes into
// that CRC32 instance.
//
// If you're curious, you can read about CRCs on wikipedia:
// http://en.wikipedia.org/wiki/Cyclic_redundancy_check
class CRC32 {
public:
CRC32(void);
// Use this function to fold the next byte into the CRC.
void FoldByteIntoCRC(uint8_t nextbyte);
// Once you're done folding bytes into the CRC, use this function to
// get the final 32-bit CRC value.
uint32_t GetFinalCRC(void);
private:
// Initialize the table_ to the appropriate values according to the
// CRC32 algorithm. Needs to be called once per program execution.
void Initialize(void);
// This private member variable holds the CRC calculation state.
uint32_t crc_state_;
// This bool indicates whether or not the CRC has been finalized.
bool finalized_;
// Here, the "static" specifier indicates that the variable table_,
// which is an array of 256 uint32_t's, is associated with the
// CRC32 *class* rather than with each CRC32 object instance. CRC32
// object instances can access it, but there is a single copy of
// this table_, no matter how many object instances exist. C++
// initializes the table to all zeroes.
static uint32_t table_[256];
// This indicates whether the static table_ has been initialized.
static bool table_is_initialized_;
};
// Macro for disabling copy constructors and assignment operators.
//
// The idea and name are lifted from Google's C++ style guide but the
// implementation has been updated to C++ 11. (Thanks, Google!) The Google
// C++ style has more details on how this works and why it is a good idea:
// https://google.github.io/styleguide/cppguide.html#Copyable_Movable_Types
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
TypeName(const TypeName&) = delete; \
void operator=(const TypeName&) = delete
// Copies an existing FILE*, so that it can be shared by threads.
//
// Having separate FILE*'s is helpful for avoiding potential race conditions
// when multiple threads are accessing the same logical file.
FILE* FileDup(FILE* f);
} // namespace hw3
#endif // HW3_UTILS_H_