/*
* Copyright ©2026 Soham Pardeshi. All rights reserved.
* Permission is hereby granted to students registered for University of
* Washington CSE 333 for use solely during Summer Quarter 2026 for
* purposes of the course. No other use, copying, distribution, or
* modification is permitted without prior written consent. Copyrights
* for third-party components of this work must be honored. Instructors
* interested in reusing these course materials should contact the author.
*/
#include "Point.h"
#include <cmath> // for sqrt
// retType Class::Method(...) ties a definition back to its class.
// Prefer the initialization list: it builds each member once, directly.
Point::Point(int x, int y) : x_(x), y_(y) { }
double Point::Distance(const Point& p) const {
double dx = x_ - p.GetX();
double dy = y_ - p.GetY();
return sqrt(dx * dx + dy * dy);
}
void Point::SetLocation(int x, int y) {
x_ = x;
y_ = y;
}