#include "Point3d.h"
#include <stdlib.h>
#include <stdint.h>
#include <inttypes.h>
Point3d* Point3d_Allocate(int32_t x, int32_t y, int32_t z) {
Point3d* point_ptr = (Point3d*) malloc(sizeof(Point3d));
if (point_ptr == NULL) {
return NULL;
}
point_ptr->x = x;
point_ptr->y = y;
point_ptr->z = z;
return point_ptr;
}
void Point3d_Scale(Point3d* point_ptr, int32_t scale) {
if (point_ptr != NULL) {
point_ptr->x = scale * point_ptr->x;
point_ptr->y = scale * point_ptr->y;
point_ptr->z = scale * point_ptr->z;
}
}
Point3d Point3d_GetOrigin() {
Point3d origin = {0, 0, 0};
return origin;
}