#include <cmath>

#include "Point.h"



Point::Point(const int x, const int y) {

  x_ = x;

  this->y_ = y;  // this-> is optional, unless names conflict

}



double Point::Distance(const Point &p) const {

  // We can access p's x_ and y_ variables either through the

  // get_x(), get_y() accessor functions, or the x_, y_ private

  // member variables directly, since we're in a member function of

  // the same class.

  double distance = (x_ - p.get_x()) * (x_ - p.get_x());

  distance += (y_ - p.y_) * (y_ - p.y_);

  return sqrt(distance);

}



void Point::SetLocation(const int x, const int y) {

  x_ = x;

  y_ = y;

}