#include #include #include #include using std::cout; using std::cerr; using std::endl; using std::unique_ptr; void sleep_spin(int delay) { for (int i = 0; i < 4; i++) { cout << " sleep_spin(" << delay << ") sleeping..." << endl; sleep(delay); cout << " sleep_spin(" << delay << ") done sleeping." << endl; } } void *thread_start(void *arg) { unique_ptr delay(reinterpret_cast(arg)); cout << "[child thread] I'm alive!" << endl; cout << "[child thread] calling sleep_spin(" << *delay << ")" << endl; sleep_spin(*delay); cout << "[child thread] done." << endl; return nullptr; } int main(int argc, char **argv) { // Create a child thread, passing it an (int *) as its argument. cout << "[parent thread] about to pthread_create().." << endl; pthread_t thr; int *argument = new int(1); if (pthread_create(&thr, nullptr, &thread_start, reinterpret_cast(argument)) != 0) { cerr << "pthread_create() failed." << endl; return EXIT_FAILURE; } // Could either (a) use pthread_join() to wait for the child to // terminate, or (b) call pthread_detach() to "detach" the child and // then we no longer care about or need to pthread_join() with it. // We'll do pthread_detach(). if (pthread_detach(thr) != 0) { cerr << "pthread_detach() failed." << endl; } cout << "[parent thread] calling sleep_spin(2).." << endl; sleep_spin(2); cout << "[parent thread] done." << endl; return EXIT_SUCCESS; }