#include // EXIT_SUCCESS struct Point { float x, y; }; int main(int argc, char** argv) { struct Point p1 = {0.0, 0.0}; // p1 is stack allocated struct Point* p1_ptr = &p1; p1.x = 1.0; p1_ptr->y = 2.0; // equivalent to (*p1_ptr).y = 2.0; return EXIT_SUCCESS; }