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Project 2 - The search for
a-MAZE-ing donuts!
Phase A
Important Deadlines
Project released
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Tues, Jan 24
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Partner selection
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Thurs, Jan 26
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Notify instructor by email by 10:00pm using this link.
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Phase A Due
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Tues, Jan 31
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Electronic turnin by 10:00pm, (no paper turnin)
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Phase B Due
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Wed, Feb 8
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Electronic turnin by 10:00pm, Paper turnin beginning of Quiz Section
on Feb 9th
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Outline
It is an incredibly serendipitous day for you at the Paul Allen
Center. A mysterious
bearded benefactor has appeared during the night and has left behind donuts
for the entire CSE 326 class! You've managed to get out of bed at a
yawningly-early 10 AM, meaning you have first dibs on all the
yummy goodness of fresh-baked donuts if you can get to them in
time (and the always hungry grad students from the night before haven't beat
you there). Unfortunately, the Allen
Center space czars just
happened to have decided to rearrange all the furniture during the night (as
part of their experimentation with different settings in the new building),
turning the entire building into one complex and mystifying maze. You haven't
had your morning coffee yet, and you just don't feel like running around looking
for donuts-- but you're so hungry! Why not let your computer solve the maze
and find the donuts FOR you?
In this assignment, you will:
- Work on the PriorityQueueADT, and implement
your own data structures.
- Explore the similarities
and differences between recursive and iterative algorithms.
- See an application of
the Stack, Queue, and PriorityQueue ADT's in maze search.
- Gain experience
analyzing an existing codebase's architecture, and modifying existing
code.
- Train your computer to
do your most important tasks for you -- like finding donuts!
For the complete assignment, you are required to write several new
maze-solving MazeRunner
classes. There should be one MazeRunner
class for each of the following algorithms (subject to change in Phase B
instructions):
- Iterative Depth-First
Search (DFS) -- please implement this search with a Stack
More information on DFS can be found here.
- Breadth-First Search
(BFS) -- please implement this search with a Queue
More information on BFS can be found here.
- Best-First Search (not
abbreviated for obvious reasons) -- please implement this search with a ThreeHeap (i.e. a d-Heap where d =
3)
More information on Best-First Search can be found here.
In Phase A of this assignment, you will be writing code that implements a
given (new) interface for a stack, queue, and priority queue (2
implementations). You should test
these implementations to be sure they are correct before proceeding to Phase
B (posted later this week).
Your task for Phase A is to:
- Implement a stack,
queue, a binary heap, and a three-heap according to the interfaces
provided. Your
implementations should be able to grow (and optionally shrink) as
necessary. You may reuse any code you wrote for Project #1 for this
purpose but be sure that you implement the interfaces provided for this
project. Make a separate file for your stack implementation
(MyStack.java), your queue implementation (MyQueue.java), your binary
heap implementation (BinaryHeap.java), and your three-heap
implementation (ThreeHeap.java).
You are free to implement the ADT's with data structures of your
choice.
- You should also take
this opportunity to get an understanding of how the three graph search
algorithms described here work for a general
graph.
Surprise! There are no readme questions for Phase A.
Don’t worry - the README file will return for Phase B.
Phase B will involve implementing the above tree traversal
algorithms (they will be implemented as MazeRunner
classes), understanding operations on a maze as a graph, and analyzing and
extending the maze code which we will provide.
IV. Logistics: Teams
You are encouraged (although not required) to work with a partner of your
own choosing for this project. You may choose how to divide the work between
the two of you under three conditions:
1. You must
document each team member's effort in the README file (record this now so you
have the info for the phase B readme file);
2. Work together
so that you both understand your answers to the questions answered in
the README (for Phase B);
3. Understand (at
least) at a high level how your team member's code is structured and how it
works (code for both Phases A & B).
If working with a partner, you must find your partner and send a single
email to the instructor with the name of both partners by the deadline given
at the top of this document. If
you are planning on working alone, you should also email the instructor a
message stating “I am working alone”. Please use this link
for either message.
Remember to test your team's code as a whole to make sure that your
portions work together properly! Also, be aware that except in extreme cases
and provided you notify us in advance of the deadline, all team
members will receive the same grade for the project.
If you would like to use a shared group directory, please contact one of
the TA's for instructions. This is NOT necessary, just optional if it is your
preference.
V. Phase A Provided Code
To facilitate understanding of this rather complex project, and to
encourage good modular decomposition and "unit testing" (testing
small pieces of code instead of testing the entire program all at once), this
project is broken into two Phases. For Phase A, we suggest improving and
testing your basic "helper" data structures (i.e. Stack, Queue,
BinaryHeap, ThreeHeap) without worrying about the
Maze-related code.
For this first Phase, we are providing the interface for a Stack, a Queue, and a PriorityQueue. You must write an
implementation of the Stack
and Queue interface as
described above.
In addition, you must write two implementations of the PriorityQueue interface – a
BinaryHeap and a ThreeHeap. (For
the ThreeHeap we suggest starting with a copy of your BinaryHeap code and
making changes as necessary).
Java code: The base code is located in the directory /projects/cse/courses/cse326/06wi/projects/project2/code-phaseA/.
You can copy the java files from this directory when logged on to the
instructional unix server attu. It is also linked to on this website.
Here is a brief description of the code:
The priority queue implementations make use of Comparators (e.g. IntComparator.java)
to decide how to order the relative priorities of objects, and Phase B will
involve writing at least one of your own. More information about Java
comparators may be found at Sun's
website.
For Phase B of this project, we will be providing additional code which
will read, parse, and build a Maze
class object from a text file. We will also give a simple MazeRunner class from which you can
inherit your own MazeRunners.
Phases
A and B will be graded together when your entire assignment is turned in with
Phase B. However, 10% of your grade will be based upon the
"in-progress" checkin for Phase A. Although 10% is a small
fraction, you are highly encouraged to successfully complete all of Phase A
by this deadline, as there is much more work to do in Phase B.
Only one person from each team should submit. The same person should
submit both Phases A and B. You should submit:
- All of the Java code
you wrote: MyStack.java, MyQueue.java, BinaryHeap.java, and
ThreeHeap.java
The turn in link will open closer to the due date but can
be found here.
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