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public:
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// Creating a new poly
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poly() { i=0; tag=I; }
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poly(int ii) { i=ii; tag=I; }
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poly(node<poly> * pp) { p=pp;
tag=P; }
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// Changing the value in a poly
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void set(int ii) { i=ii; tag=I; }
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void set(node<poly> * pp) { p=pp;
tag=P; }
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void print_preorder(void);
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};
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template
<class t> struct node {
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t data;
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node<t>* next; };
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