Project 3
History Sleuths!
Due 10 PM, Wednesday, July 31st

I. Introduction

You have just been approached by a world famous UW history professor. He would like you to settle a centuries-old debate on who wrote Shakespeare's plays, Shakespeare or Sir Francis Bacon? You protest that this question is surely outside of your area of expertise. "Oh, no," chuckled the historian, stroking his snowy white beard. "I need a Computer Scientist!"

II. Learning Objectives

For this assignment, you will:

III. Word Frequency Analysis

The professor suspects that some authors use particular words more often than others. He hopes that if we study the frequency with which authors use words, we may be able to come up with a word usage "signature" for that author. This signature should be quite consistant across a particular author's works, but vary greatly between authors.

The professor wants you to compare three works of Shakespeare (Hamlet, All's Well That Ends Well, and one Shakespearian work of your choice) with three of Bacon's works: (The New Atlantis, The Essays, and one Bacon text of your choice). You will do this by counting the number of times that each word occurs in each text. The output should be in the following format:

970 the
708 and
666 of
632 to
521 at
521 i
521 into
466 a
444 my
391 in
383 you

... where the first number is the frequency that the second string occurs in the text. The output should be in decreasing order of frequency, with words that share the same frequency being sorted in alphabetical order. Strangely enough, the professor wants you to hand in this project using the turnin program to the CSE 326 course staff. He would like a copy of your source code, compilation instructions, and a 1-2 paragraph answer to his question: based on the data you have accumulated, did Bacon write Shakespeare's plays?

IV. Teams

You may work on a team of at most two for this project. You may choose how to divide the work, under three conditions: first, document each team member's effort in the README file; second, work together and make sure everybody understands your answers to the README questions below; and third, understand (at least) at a high level how your team members' code is structured and how it works.

Remember to test your team's code as a whole to make sure that your portions work together properly! Also, be aware that except in extreme cases when you notify us in advance of the deadline, all team members will receive the same grade for the project.

Since you will be working in groups for the rest of your academic and professional careers, we strongly encourage you to work in a team for this project! Feel free to ask for partner(s) over the cse326@cs discussion list. Students working alone will be required to implement one additional Above and Beyond project. If you choose to work in a team, you will be required to implement two additional Above and Beyond projects. These additional projects are part of your required work, and will not count towards extra credit.

V. Project and Program Requirements

Your word counting program should implement the following algorithm:

  Open the specified text file (specified on the command line)
  For each string s in the file
     "Clean up" s, so that it is a valid English word (all
         letters should be lower case, preceeding and trailing
         punctuation should be removed; you can also make any other 
         changes you may find interesting).
     Load s into your Dictionary as a key; its value is the 
         frequency that s has occured so far.
  When the file is completely processed, sort the (word, frequency) 
     pairs by frequency
  Print the (frequency, word) pairs.

You will find that the text files we give you contain some extraneous information (e.g. copyright stuff). Don't waste your time trying to delete this, as it will have a negligable effect on the output.

For the base requirements, you must:

You should turn in three programs: two unit tests, and one word-counting executable called word_count. word_count should read the name of the input file from the command prompt and print its results to stdout (cout in C++, and System.out in Java). In addition, the user should be able to specify which DictionaryADT implementation word_count will utilize with the following command-line arguments (you do not need to implement all of these features; some of these are Above and Beyond options!). Do not deviate from the specified input format, since we will be using automated scripts to test your program.

You may find it useful to use the magic of redirection in Unix, so that you can test your program like this:
     ./word_count -a hamlet.txt > hamlet-freq.txt
     (Counts the words in hamlet.txt with an AVL tree, and places the result in hamlet-freq.txt)

Have fun, and uncover deep historical truths!

VI. Files and Sample Code

Sample texts are provided in the course directory, which is located at /cse/courses/cse326/02su/project3/. You can also get texts of your own at Project Gutenburg, which has thousands of books as plain text files! Their mission is to provide electronic versions of many popular public domain texts. Check it out! Try running your word-counting program on the King James Bible. (Guess which word comes up more frequently in the Bible: "he" or "she?"... and by a factor of what?). Also, if you have any special requests for texts or other cool files you'd like to have added to the test files, email the course staff.

In addition, your history professor has provided some code which he wrote (these days, everybody knows how to program!). You may use it if you wish, although your code must follow the provided DictionaryADT interface (your professor wants to reuse your Dictionary code elsewhere!):

In addition, auto-generated documenation for the provided code is available for C++ and Java. If you are wondering about the wierd commenting style in the source files, these comments provide hints to some source documentation tools.

Specifically, we used "doxygen" for C++ and "javadoc" for Java. Javadoc is a standard Java tool. Doxygen is a popular open-source documentation generator. They are both very powerful. Check them out. Doxygen is also fairly compatible with Javadoc so you can use it to document Java code. However, Javadoc is the standard, so it was used here. Oh, and for fun, aside from HTML, doxygen can generate man pages (and latex source with pdfs, rtf, xml, ...)

VII. Submitting Your Work

You are expected to turn in all your code (use the turnin utility to submit your project. This project is called "project3" in the turnin system). You will also need to include a README which contains the following information:

Also, please answer the following questions (justify your answers, of course; 3-4 sentences each should be fine):

  1. Give a one to two paragraph explanation of whether or not you think Bacon wrote Shakespeare's plays based on the data you collected. No fancy statistical analyses here; keep it fun and simple.
  2. How difficult was it to reuse your existing heap code in a new context? What did/could have helped to make it easier?
  3. In general, which DictionaryADT implementation was "better": trees or hash tables? Note that you will need to define "better" (ease of coding, ease of debugging, memory usage, disk access patterns, runtime for average input, runtime for all input, etc).
  4. Give a detailed description of all Above and Beyond projects which you implemented. What did you find most challenging about the projects you implemented? What did you find most interesting?
  5. Although they do not matter asymptotically, different constants for your algorithm will affect your program's runtime. In particular, your program will have to traverse your BST twice for every word inserted: once to find the word, and a second time to update the frequency. Describe how you might modify your interfaces such that only one tree traversal is necessary. You should try to keep your data structures generalized and maintain good data hiding. Do you think these constants will have a large impact on your program's runtime. Is asymptotic analysis an accurate measure of your program's runtime? Why?
  6. (For Java students) An often-touted and often-lamented feature of Java is its object system. Specifically, creating a container of Objects necessitates casting when objects are removed from the container, and atomic types such as int must be promoted to class instances (such as the Integer class). Comment on some of the weaknesses or strengths of Java's object system which you noticed in this assignment.
  7. (For C++ students) An often-touted and often-lamented feature of C++ is the const keyword. Specifically, attempting to create a "safe" interface for a class often makes the class implementor's job more complex (see the mutable keyword in BinarySearchTree.hh for an example). Comment on some of the weaknesses or strengths of C++'s const keyword, especially in light of C++'s ability to freely ignore an object's "constness" (using the const_cast operator).
  8. What literary charecter does Brian most remind you of? Hannah? Albert?
  9. What did you enjoy about this assignment? What did you hate? Could we have done anything better?

VIII. Grading Breakdown

Each part of the assignment will be worth (approximately) the following percentages. Please budget your time appropriately.

 40%   Program correctness (including boundary cases) and error-free compilation
 25%   Architecture/design of program. Style, commenting, layout. Other forms of program documentation.
 25%   README and answers to writeup questions
 10%   Quality and comprehensiveness of turned-in unit tests

IX. Going Above and Beyond

  1. Alternative Program Implementations - For this assignment, you had the ability to choose which type of hash table and which type of tree to implement. Implement the other type of tree or hash table. Each additional data structure is worth one "Above and Beyond" project. For instance, if you implemented a closed-hashing hash table and a splay tree, two possible "Above and Beyond" projects would be implementing an AVL tree and an open-hashing hash table. Write 1-2 paragraphs in your README on the comparative runtime (you will need to measure this somehow) and ease-of-coding for your additional data structures.
  2. Algorithm Design Techniques - If you wrote your tree algorithms iteratively, re-implement them to be recursive (or vice versa), and answer the following questions in your README: Which algorithm design technique did you find easier to code? Which was more elegant? Had a faster runtime? How would you define "better", and which design technique do you think is "better" in this program? Can you think of situations where one design technique is not applicable?
  3. Alternative Trees - Implement the program with Red-Black trees. The advantage of Red-Black trees is that you can write non-recursive insertion/deletion algorithms (the trade-off is that Red-Black trees have weaker balancing condition, though they do guarantee O(log(n)) depth). Don't cheat; write non-recursive algorithms here. In your README, comment on which tree implementation was easiest to write/debug, which was the fastest, and, if you needed to write a tree for general use (eg, a tree to be used by all the 326 students for all their projects), which would it be: an unbalanced BST, an AVL tree, a splay tree, or a red-black tree? Why?
  4. Keeping Performance Information - Add code to your program so that you can track the number of comparisons and the number of rotations performed by your tree. For this project, you will need to have implemented both a splay tree and an AVL tree. Predict how the two trees would compare. How did they actually compare? Were you surprised?
  5. Alternative Hashing Strategies - If you wrote a closed-hashing table, implement linear, quadratic, and one other probing strategy (you may make up your own, if you wish). The user should be able to select their probing strategy with command line arguments. Does one probing strategy always work better/worse than the others? Why do you think this is the case? Are there types of input for which your one probing strategy works better than another? Which has a greater impact on your hash table's performance: the hash function, or the probing strategy? If you wrote an open-hashing table, implement a secondary dictionary instead of a linked list (perhaps you can reuse your tree implementation?). In your README, answer the following questions: does a secondary dictionary increase or decrease the runtime for your hash table for all inputs? On some inputs? How difficult was it to implement a secondary dictionary?
  6. Data Locality - Add code to your binary search tree which keeps track of the average depth of a node in the tree over the course of a run. Compare the average depths of some very common and some very uncommon words for unbalanced binary search trees, AVL trees, and splay trees over the course of parsing a file.
  7. Profiling - Profile your program using gprof (for C++ students) or hprof (for Java students). A profiler is a tool which enables the programmer to obtain detailed information about how their program performs, such as the number of times a function is called, or how much of the program's runtime was spent in a particular function call. Compare two tree or two hash table implementations using a profiler. Your README should include a paragraph with the following information:
  8. Deletion - Currently, the DictionaryADT interface which we have provided does not support deletion of elements. Add deletion to the interface and to all data structures that you've written which implement this interface.
  9. Algorithmic Analysis - Implement SelectionSort and a sorting algorithm other than HeapSort. This second algorithm should have an asymptotic runtime equal to, or better than, HeapSort. Your README should include a short paragraph comparing the three algorithms (including plots of your sorting algorithms when run on your own unit tests). You should make a convincing argument regarding the comparative runtimes of SelectionSort, HeapSort, and your chosen sorting algorithm.

    If you do this extra credit, this sorting algorithm should also be part of your word counter. Please add a command line argument to word_count: -sort <name of sort>. Be sure to document in your README the sorting algorithms that your program can use.

  10. Introspective Sort - Introspective sort is an unstable QuickSort variant which switches to HeapSort for inputs which would result in a O(n2) for normal QuickSort. Thus, it has an average-case and a worst-case runtime of O( n log2 n ), but generally runs faster than HeapSort even in the worst case. Implement IntroSort, and give a sample input which would result in a quadratic runtime for normal QuickSort (using a median-of-3 partitioning scheme).
  11. Iterators - Implement iterators for your DictionaryADT and the classes which implement the DictionaryADT. Sample code will be provided for this option. In your README, comment on whether you think the added complexity of writing an iterator outweighs the simplification of your algorithms, and any difficulties you found while writing your iterators.
  12. Visualization - We have provided you with a primitive method for printing out trees. Make a full-blown tree visualization tool to better test and debug tree code (Java has built-in graphics primitives; C++ students can use the SimpleWindow class from the MazeRunner assignment). This option is worth two "Above and Beyond" projects.
  13. Word Stemming - Word stemming is a process in which:

    So, a word-stemming word-frequency-counter would count the word "buffalo" twice in the following sentance: "The bald buffalo charged at the herd of shaggy buffalos".

    Note that simply removing certain letters or strings at the end of words will not work: "Swiss" is not the plural of "Swis", nor is "bed" the past tense of "b". Simple word-stemming algorithms can be found on the internet, so your best reference will probably be a search engine like Google. Please only use the web as an algorithm reference; do not copy code directly. Stemming algorithms of interest include the Porter Stemming Algorithm (a complicated but very widely-used 5-step suffix-removal algorithm) and the Paice/Husk Stemming Algorithm (a simpler iterative suffix-remover). This option is worth two "Above and Beyond" projects.

  14. Word co-occurance - A phenomenon even more interesting than word frequency is word co-occurance. Create a new word_count that counts the frequency of pairs of words. Your code should insert as a pair any two words which appear within k words of each other, where k is a command line argument (try 10 for test runs). How do BST, AVL, and splay trees compare now? This option is worth two "Above and Beyond" projects.
  15. Latent Semantic Analysis - The underlying theory behind word co-occurance is what is known as Latent Semantic Analysis. Check out the LSA website at Colorado University for more information, and modify the word_count program to find possible polysemies or synonymies. This option is worth three "Above and Beyond" projects.
  16. Go crazy! - We're letting you express your creative side here. Have a cool idea that's not on this list? Then go for it! If you want to go drastically beyond the basic project specifications, check with Brian and Hannah before you start. Of course, your code should still meet the basic requirements.

X. Interesting Tidbits

XI. Credits

This assignment is starting to become a fixture in 326. The first word counter appeared during winter 2000, when 326 was taught by the famous Steve Wolfman. The snowy-bearded historian appeared in Autumn 2001, courtesy of Adrien Treuille. This assignment has been otherwise tweaked over the years, most recently being last quarter by Matt Cary.