void setup() { size(600, 600); } void draw() { } void mouseDragged() { // code here is called // when mouse is dragged } void mousePressed() { // code here is called // when mouse is pressed } void keyPressed() { // code here is called // when any key is pressed println(key); // key is a built-in variable if (key == 'a') { // code here is called // when the a key is pressed // NOTICE THE SINGLE QUOTES!! } }