Except where otherwise noted, the contents of this document are Copyright 2012 Marty Stepp, Jessica Miller, and Victoria Kirst. All rights reserved. Any redistribution, reproduction, transmission, or storage of part or all of the contents in any form is prohibited without the author's expressed written permission.
Create a page which contains an animated bouncing ball. You can view an example
of this page here. You are given
ball.html
and
ball.css
, and you will write
ball.js
.
var ballY = 0; var ballVelocity = 0; window.onload = function() { $("ball").style.top = ballY + "px"; $("ball").style.left = (window.innerWidth / 2) + "px"; setInterval(update, 20); }; function update() { $("ball").style.top = ballY + "px"; ballY += ballVelocity; ballVelocity += 1; if (ballY > window.innerHeight) { ballVelocity *= -.9; } }
Given cheerleader.html, write the
JavaScript code cheerleader.js
to echo typed characters to the screen
as in this working example.
Inject the pressed keys as li
elements inside #cheers
.
Each character should be in upper case, followed by an exclamation point. The
lecture slide on key events
will probably be useful to help you determine which key was pressed and convert it
from a code to a character.
After you have made the pressed keys appear, modify your code so that each cheer removes itself from the page after two seconds (i.e., 2000 milliseconds).
window.onload = function() { document.onkeypress = cheer; }; function cheer(e) { var cheer = document.createElement("li"); cheer.innerHTML = String.fromCharCode(e.charCode).toUpperCase() + "!"; $("cheers").appendChild(cheer); setTimeout(removeCheer, 2000); } function removeCheer() { var letters = $$("#cheers li"); if (letters.length > 0) { letters[0].remove(); } }
A well-known scientist (some say it was Bertrand Russell) once gave a public lecture on astronomy. He described how the earth orbits around the sun and how the sun, in turn, orbits around the center of a vast collection of stars called our galaxy. At the end of the lecture, a little old lady at the back of the room got up and said:
What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.The scientist gave a superior smile before replying,What is the tortoise standing on?You're very clever, young man, very clever,said the old lady.But it's turtles all the way down!— Stephen Hawking, A Brief History of Time
(see also: Turtles all the way down on Wikipedia)
We will implement a version of the "turtles all the way down" model (commonly but falsely attributed to Hindu mythology) in which the earth rests on the back of an elephant, which in turn rests on the back of infinite tortoises.
Given turtles.html (containing the earth, elephant, and a single tortoise), write the necessary JavaScript code turtles.js to give the page infinitely-scrolling turtles as in this working example.
To solve this problem you will need to add a turtle to the bottom of the page
every time the user scrolls to the bottom.
You can attach an onscroll
event handler to the document
,
so that every time the page is scrolled that event handler will be executed. You
may also find these useful:
window.scrollY
window.innerHeight
document.body.getHeight()
body
tag (i.e., the height of the entire page, on- and off-screen). This is a Prototype function.When the user has scrolled to the very bottom of the page, the sum of scrollY (the off-screen portion above) and innerHeight (the on-screen portion) will be equal to the height of the body. That's when you'll want to add another turtle — which will grow the body and result in more scrolling.
To add a turtle, simply append to document.body
a new div
with the class of turtle
.
Can you fix the case where the height of the window is greater than the initial height of the animals?
window.onload = function() { document.onscroll = turtles; turtles(); // in case window height is initially taller than animals }; function turtles() { while (window.scrollY + window.innerHeight >= document.body.getHeight()) { var div = document.createElement("div"); div.className = "turtle"; document.body.appendChild(div); } }
A raptor is on the loose. Rawr! He wants to stomp the townspeople. Write JavaScript code to allow the raptor to eat them. The HTML and CSS are already completely written; start from this skeleton of attack.html. (Click the image to run the sample solution.)
Make it so that when the page first appears, 5 boys are visible
in the town. There are already 5 persons in the HTML, but they have no gender.
These are stored in the div
with id
of people
as div
s with the class
of person
.
Assign them the additional class boy
when the page loads
(while retaining the class person
).
<div id="people"> <!-- give these 5 divs the class 'boy' --> <div class="person"></div> <div class="person"></div> <div class="person"></div> <div class="person"></div> <div class="person"></div> </div>
addClassName
function.
window.onload = function() { prepopulate(); }; function prepopulate() { var people = $$("#people .person"); for (var i = 0; i < people.length; i++) { people[i].addClassName("boy"); } }
Add! Adds 5 more people of the currently selected gender to the
page. A person is a div
with the classes of person
and
either boy
or girl
.
<button id="add">Add!</button>
window.onload = function() { prepopulate(); $("add").onclick = populate; }; // Add! button event handler; adds 5 people of current gender function populate() { for (var i = 0; i < 5; i++) { var newPerson = document.createElement("div"); newPerson.addClassName("person"); newPerson.addClassName("boy"); $("people").appendChild(newPerson); } }
Kill! Randomly "kills" 1/5 of the people of the
currently selected gender. Kill them by giving them a class of splat
(in addition to their existing person
class, but in place of their
gender class such as boy
or girl
).
<button id="kill">Kill!</button>
window.onload = function() { prepopulate(); $("kill").onclick = kill; }; // Get all guys or girls and splat one fifth of them function kill() { var peeps = $$("#people .boy"); for (var i = 0; i < peeps.length / 5; i++) { var randomIndex = Math.floor(Math.random() * peeps.length); peeps[randomIndex].removeClassName("boy"); peeps[randomIndex].addClassName("splat"); } }
Boys / Girls: Selects which gender to add or kill.
<label><input id="boys" type="radio" name="gender" /> Boys</label> <label><input id="girls" type="radio" name="gender" checked="checked" /> Girls</label>
// Helper function to get which gender is currently selected. // Use the return from this to parameterize populate() and kill(). function getGender() { if ($("boys").checked) { return "boy"; } else { return "girl"; } }
Clean Up! Removes any dead splatted people from the page (any
div
s with class splat
).
<button id="cleanup">Clean up!</button>
remove
method.
window.onload = function() { prepopulate(); $("cleanup").onclick = clearDead; }; // Clean up the dead! button event handler function clearDead() { var dead = $$("#people .splat"); for (var i = 0; i < dead.length; i++) { dead[i].remove(); } }
Stomp! Makes the raptor move up or down by 75px and also kills 1/5 of both genders. The raptor is an img
tag with an id
of raptor
.
<button id="stomp">Stomp!</button>
top
style attribute to be either 10px
or 85px
.
getStyle
method.
window.onload = function() { prepopulate(); $("stomp").onclick = stomp; }; // Stomp! button event handler function stomp() { var pxtop = parseInt($("raptor").getStyle("top")); $("raptor").style.top = ((pxtop + 75) % 150) + "px"; splat("boy"); splat("girl"); }
Enrage! Applies the CSS class of enrage
to the raptor and the page's top h1
heading. In addition, the raptor should be made to be 50px wider than his current width. Clicking the button again removes the class from both elements and returns the width to its previous value. The h1
has an existing CSS class that should not be removed. You are guaranteed that there is exactly one h1
element on the page.
<button id="enrage">Enrage!</button>
// Enrage! button event handler function enrageRaptor() { // If enraged -- go back to normal, else get ENRAGED if ($("raptor").hasClassName("enrage")) { $("raptor").removeClassName("enrage"); $$("h1")[0].removeClassName("enrage"); $("raptor").style.width = parseInt($("raptor").getStyle("width")) - 50 + "px"; } else { $("raptor").addClassName("enrage"); $$("h1")[0].addClassName("enrage"); $("raptor").style.width = parseInt($("raptor").getStyle("width")) + 50 + "px"; } }
Patrol! (advanced) Makes the raptor animate. He should move right by 4px every 20ms until his left
position style is at least 300px
, he should change directions and start patrolling to the left until his left
position is 10px
or less, at which point he stops patrolling.
<button id="patrol">Patrol!</button>
setInterval
method.
// Patrol! event handler code (advanced) var timer; function patrol() { clearInterval(timer); timer = setInterval(patrolRight, 20); } function patrolRight() { var pxleft = parseInt($("raptor").getStyle("left")); pxleft += 4; $("raptor").style.left = pxleft + "px"; if (pxleft >= 300) { clearInterval(timer); timer = setInterval(patrolLeft, 20); } }
function patrolLeft() { var pxleft = parseInt($("raptor").getStyle("left")); pxleft -= 4; $("raptor").style.left = pxleft + "px"; if (pxleft <= 10) { clearInterval(timer); $("raptor").style.top = "5px"; $("raptor").style.left = "10px"; } }