In-Game elements
There are four basic types of objects to deal with when you start playing:
- Red note: just tap at the right timing
- Blue and orange long notes: tap and hold until they reach their ends
- Green up-arrow: lift either of your hands up at the right time
- Purple notes in mid-air (air-action):
wave your hand VERTICALLY in mid-air. Timing doesn't matter much in this case,
but try your best.
It is worth noting that long notes can move from the left side to the right, and vice
versa. It is important to get used to getting your arms crossed during the gameplay.
You can look up on YouTube, where you can find videos of many difficult songs.
Timing and Accuracy Assessment
Notes to be tapped are supposed to be in sync with the rhythm. In other words, they come
in sync to quarter, eighth and sixteenth notes of the music you've selected. You will
soon notice that you don't need to watch notes entering the orange judgement line at
the bottom of the screen. Your ears may help you. Watch the density of upcoming notes and
make your decisions.
To assess your accuracy throughout one play, There are 4 accuracy windows, from the most
accurate to the least:
- JUSTICE CRITICAL
- JUSTICE
- ATTACK
- MISS
If you finish a song with no MISS, you get a Full Combo. If you finish it with ONLY
JUSTICE and JUSTICE CRITICAL judgements, you get All Justice instead.