Experience common JavaScript bugs
Review helpful debugging strategies
Learn how to write a JavaScript function
Learn how to update page content/style with JavaScript (if time)
By the end of this section, you should be able to:
JavaScript is notoriously difficult to debug due to its lack of error messages. We will go over some strategies in today's lab, but more debugging strategies can be found below. We strongly recommend you read through these, for easier debugging in future assignments.
There are several tools that are available to help debug JavaScript programs. For Firefox, the built-in Web Inspector is a popular in-browser debugging tool. For Chrome, Chrome Dev Tools are a popular choice (the Chrome Inspector tool is included with Chrome, and can be opened using Ctrl+I on Windows/Linux).
Validator tools are also useful for debugging JavaScript, and can detect common syntax errors that would otherwise be hard to find manually. You may find the W3C HTML Validator or JSLint helpful for finding errors in your HTML or JavaScript code.
Chrome's Web Inspector debugger can set breakpoints, step through code, examine values (Sources tab)
The interaction pane for typing in arbitrary JS expressions (Console tab; Sources tab with code and variable views [see screenshot])
Try it on your own with this example (from the screenshots)!
JSLint: an analyzer that checks your JS code, much like a compiler, and points out common errors.
Link to CSE154 JSLint: https://oxford.cs.washington.edu/cse154/jslint/
When your JS code doesn't work, paste it into JSLint first to find many common problems!
"use strict";
your code...
Writing "use strict";
at the very top of your JS file turns on syntax checking:
You should always turn on strict mode for your code in this class
alert()
and console.log()
are useful to include in functions that you are trying to debug, and are probably going to be most helpful when debugging JavaScript in this class.
A good strategy is to start with one of these functions in the top of your .js
file as a sanity check that your script was correctly linked to the HTML
page. Then, add it to the first function that is called to check that the function was called correctly, and continue the process until you reach the line(s) of code that are not working as expected.
You may find it useful to pass in variable values throughout this process so that
you can check whether your variables (e.g., text in an HTML
tag or value
in a <input>
tag have the correct values.
alert
at the top of it and make sure it appears.
ALWAYS code with Firefox / Chrome console open
Incremental development: code a little, test a little
Follow good general coding principles:
Use lines and variables liberally:
Don't fear the Firefox/Chrome debugger
Unlike Java programs, JS programs have no main
; they respond to user actions
called events
Event-Driven Programming: writing programs driven by user events
// attaching a named function
element.addEventListener("click", handleFunction);
function handleFunction() { // attaching onclick function
// event handler code
}
JavaScript functions can be set as event handlers
When you interact with the element, the function will execute
click is just one of many event types we'll use
document.getElementById
let name = document.getElementById("id");
document.getElementById
returns the DOM object for an element with a given id
(note that you omit the #
when giving an id)
click
Event Handler: an Example<img id="pokeball" src="images/pokeball.jpg" alt="a pokeball" />
<button id="demo-btn">Click me!</button>
let demoButton = document.getElementById("demo-btn");
demoButton.addEventListener("click", changeImage);
function changeImage() {
let pokeballImg = document.getElementById("pokeball");
pokeballImg.src = "images/mystery.gif";
}
We've seen an example of adding a "listener" to a HTML element (a button) to
attach a function (changeImage
) to respond to an event ("click").
We will now introduce a pattern, known as the module pattern, to "wrap" this code in our JavaScript file to execute when the page is loaded.
(function(){
"use strict";
window.addEventListener("load", main);
function main() {
// First function called when page is loaded
}
// other functions you may define
})();
For now, we'll just copy-paste this module function to start our JS files so we can focus on practice with event handlers. Tomorrow, we'll take a focus more on what this pattern actually means and why we need it (you can find the previous example using the module pattern here).
When the page is loaded, everything in the
attached function (in our example, we call this function main
but
this isn't a required name), is executed, including any the assignment of
any other click
event listeners!
(function() {
"use strict";
window.addEventListener("load", main);
function main() {
// this code is "unlocked" after page is loaded!
let demoButton = document.getElementById("demo-btn");
demoButton.addEventListener("click", changeImage);
}
function changeImage() {
let pokeballImg = document.getElementById("pokeball");
pokeballImg.src = "images/mystery.gif";
}
})();
The following webpages have errors that cause their JavaScript not to execute properly. Look at the pages, find the mistakes, and correct the problems. Note: We don't expect you to understand the module pattern, so you can assume the first and last lines of each file (the lines which open/close the "module") are correct!
You can find the bugs in the comments of each (fixed) HTML/JS file:
With the Chrome or Firefox console open, write a function named crazyCaps
that accepts a string as a parameter and returns a new string with its capitalization altered such that the characters at even indexes are all in lowercase and odd indexes are all in uppercase.
For example, if a variable str
stores "Hey!! THERE!"
, the call of crazyCaps(str)
should return "hEy!! tHeRe!"
.
function crazyCaps(str) {
let result = "";
for (let i = 0; i < s.length; i++) {
if (i % 2 == 0) {
result += s[i].toLowerCase();
} else {
result += s[i].toUpperCase();
}
}
return result;
}
We've provided starter HTML, CSS, and JS, and images in mystery-box.zip
Download and unzip the folder fill in the "TODO" comments of
mystery-box.js
so that when the box is clicked, the box image is
randomly changed to one of the images in the POWER_UPS
array
defined in the JS.
We've provided an HTML file colorifyme.html and a start to a
JavaScript file colorify.js that
it links to. Download both files and fill in the "TODO" comments of colorify.js
so that when the
web page's "colorify" button
is clicked, it randomly decides the color of the page background. That is, it should
choose a random hex value for the background between #000000
and
#FFFFFF
. In addition, it should replace any text in the heading tag that
has the ID "my-color" with the text, "Your color is RANDOMCOLOR",
(where RANDOMCOLOR is the hex value randomly-generated for the background).
A runnable solution is located here (don't peek at the solution code!)
(function() {
"use strict";
window.addEventListener("load", main);
function main() {
document.getElementById("colorify").onclick = changeBackgroundColor;
}
function changeBackgroundColor() {
// Remember that colors can be defined in hexidecimal notation, e.g. #F1204A
const HEX_DIGITS = ["0", "1", "2", "3", "4", "5", "6", "7",
"8", "9", "A", "B", "C", "D", "E", "F"];
let randomColor = "#";
for (let i = 0; i < 6; i++) {
randomColor += HEX_DIGITS[Math.floor(Math.random() * 16)];
}
document.body.style.backgroundColor = randomColor;
document.getElementById("my-color").innerText = "Your color is " + randomColor + "!";
}
})();