Except where otherwise noted, the contents of this document are Copyright © Marty Stepp, Jessica Miller, and Victoria Kirst. All rights reserved. Any redistribution, reproduction, transmission, or storage of part or all of the contents in any form is prohibited without the author's expressed written permission.
window.id to fetch DOM elements! Stick with document.getElementById()"use strict"; isn't just for testing! It must be in your submitted code!
Create a page which contains an animated bouncing ball. You are given
ball.html and
ball.css, and you will write
ball.js.
(sample solution)
ballarea and use that element's width/height as boundaries.
var ballY = 0;
var ballVelocity = 0;
window.onload = function() {
var ball = document.getElementById("ball");
ball.style.top = ballY + "px";
ball.style.left = 600/2 - 40/2 + "px";
setInterval(update, 20);
};
function update() {
var ball = document.getElementById("ball");
ball.style.top = ballY + "px";
ballY = Math.min(ballY + ballVelocity, 360);
ballVelocity += 1;
if (ballY >= 360) {
ballVelocity = parseInt(-3 * ballVelocity / 4);
}
}
A well-known scientist (some say it was Bertrand Russell) once gave a public lecture on astronomy. He described how the earth orbits around the sun and how the sun, in turn, orbits around the center of a vast collection of stars called our galaxy. At the end of the lecture, a little old lady at the back of the room got up and said:
What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.The scientist gave a superior smile before replying,What is the tortoise standing on?You're very clever, young man, very clever,said the old lady.But it's turtles all the way down!— Stephen Hawking, A Brief History of Time
(see also: Turtles all the way down on Wikipedia)
turtles.js to give the page infinitely-scrolling turtles.
(sample solution)
document.body a new div with the class of turtle.
(See next slide for more implementation details.)
Use these events and properties to help you implement your solution:
document.onscrolldocument.body.scrollHeightwindow.scrollYwindow.innerHeight
window.onload = function() {
document.onscroll = turtles;
turtles(); // in case window height is initially taller than animals
};
function turtles() {
while (window.scrollY + window.innerHeight >= document.body.scrollHeight) {
var div = document.createElement("div");
div.className = "turtle";
document.body.appendChild(div);
}
}
Given cheerleader.html, write the
JavaScript code cheerleader.js to display a large character when the user moves the mouse over one of the letters at the bottom.
(sample solution)
spans in the letterinput area.span with class cheer into the cheeroutput area. Each character should be in upper case, followed by an exclamation point and a space.onmouseover), rather than clicking it (onclick).
window.onload = function() {
var letters = document.querySelectorAll("#letterinput span");
for (var i = 0; i < letters.length; i++) {
letters[i].onmouseover = letterMouseOver;
}
};
function letterMouseOver() {
var span = document.createElement("span");
span.className = "cheer";
span.innerHTML = this.innerHTML.toUpperCase() + "! ";
document.getElementById("cheeroutput").appendChild(span);
setTimeout(removeCheer, 2000);
}
function removeCheer() {
var letters = document.querySelectorAll("#cheeroutput span.cheer");
if (letters.length > 0) {
letters[0].parentNode.removeChild(letters[0]);
}
}
document.onkeydown)event.charCode)String.fromCharCode)
window.onload = function() {
...
document.onkeypress = documentKeyPress;
};
function letterMouseOver() {
makeCheer(this.innerHTML);
}
function documentKeyPress(event) {
makeCheer(String.fromCharCode(event.charCode));
}
function makeCheer(letter) {
var span = document.createElement("span");
span.className = "cheer";
span.innerHTML = letter.toUpperCase() + "! ";
document.getElementById("cheeroutput").appendChild(span);
setTimeout(removeCheer, 2000);
}
A raptor is on the loose. Rawr! He wants to stomp the townspeople. Write JavaScript code to allow the raptor to eat them. The HTML and CSS are already written; start from this skeleton of attack.html. (sample solution)
Make it so that when the page first appears, 5 boys are visible in the town. There are already 5 persons in the HTML, but they have no gender. These are stored in the div with id of people as divs with the class of person. Assign them the additional class boy when the page loads (while retaining the class person).
<div id="people"> <!-- give these 5 divs the class 'boy' --> <div class="person"></div> <div class="person"></div> <div class="person"></div> <div class="person"></div> <div class="person"></div> </div>
classList property.
window.onload = function() {
prepopulate();
};
function prepopulate() {
var people = document.querySelectorAll("#people .person");
for (var i = 0; i < people.length; i++) {
people[i].classList.add("boy");
}
}
Add! Adds 5 more boys to the page (Later we will make it so that you can add girls too!). A person is a div with the classes of person and a class of either boy or girl.
<button id="add">Add!</button>
window.onload = function() {
prepopulate();
document.getElementById("add").onclick = populate;
};
// Add! button event handler; adds 5 people of current gender
function populate() {
for (var i = 0; i < 5; i++) {
var newPerson = document.createElement("div");
newPerson.classList.add("person");
newPerson.classList.add("boy");
document.getElementById("people").appendChild(newPerson);
}
}
Kill! Randomly "kills" 1/5 of the boys on the page. Kill them by giving them a class of splat (in addition to their existing person class, but in place of their gender class such as boy or girl).
<button id="kill">Kill!</button>
window.onload = function() {
prepopulate();
document.getElementById("kill").onclick = kill;
};
// Get all guys or girls and splat one fifth of them
function kill() {
var peeps = document.querySelectorAll("#people .boy");
for (var i = 0; i < peeps.length / 5; i++) {
var randomIndex = Math.floor(Math.random() * peeps.length);
peeps[randomIndex].classList.remove("boy");
peeps[randomIndex].classList.add("splat");
}
}
Boys / Girls: Add a function that returns which gender is currently selected. Modify the code from your previous two exercises so that you can choose which gender to add or kill.
<label><input id="boys" type="radio" name="gender" /> Boys</label> <label><input id="girls" type="radio" name="gender" checked="checked" /> Girls</label>
// Helper function to get which gender is currently selected.
// Use the return from this to parameterize populate() and kill().
function getGender() {
if (document.getElementById("boys").checked) {
return "boy";
} else {
return "girl";
}
}
Clean Up! Removes any dead splatted people from the page (any
divs with class splat).
<button id="cleanup">Clean up!</button>
removeChild method.
window.onload = function() {
prepopulate();
document.getElementById("cleanup").onclick = clearDead;
};
// Clean up the dead! button event handler
function clearDead() {
var dead = document.querySelectorAll("#people .splat");
for (var i = 0; i < dead.length; i++) {
dead[i].parentNode.removeChild(dead[i]);
}
}
Stomp! Makes the raptor move up or down by 75px and also kills 1/5 of both genders. The raptor is an img tag with an id of raptor.
<button id="stomp">Stomp!</button>
top style attribute to be either 10px or 85px.
window.getComputedStyle(element).propertyName .
window.onload = function() {
prepopulate();
document.getElementById("stomp").onclick = stomp;
};
// Stomp! button event handler
function stomp() {
var raptor = document.getElementById("raptor");
var pxtop = parseInt(window.getComputedStyle(raptor).top);
raptor.style.top = ((pxtop + 75) % 150) + "px";
splat("boy");
splat("girl");
}
Enrage! Applies the CSS class of enrage to the raptor and the page's top h1 heading. In addition, the raptor should be made to be 50px wider than his current width. Clicking the button again removes the class from both elements and returns the width to its previous value. The h1 has an existing CSS class that should not be removed. You are guaranteed that there is exactly one h1 element on the page.
<button id="enrage">Enrage!</button>
function enrageRaptor() {
var raptor = document.getElementById("raptor");
var width = parseInt(window.getComputedStyle(raptor).width);
var h1 = document.querySelector("h1");
// If enraged -- go back to normal, else get ENRAGED
if (raptor.classList.contains("enrage")) {
raptor.classList.remove("enrage");
h1.classList.remove("enrage");
raptor.style.width = width - 50 + "px";
} else {
raptor.classList.add("enrage");
h1.classList.add("enrage");
raptor.style.width = width + 50 + "px";
}
}
Patrol! (advanced) Makes the raptor animate. He should move right by 4px every 20ms until his left position style is at least 300px, he should change directions and start patrolling to the left until his left position is 10px or less, at which point he stops patrolling.
<button id="patrol">Patrol!</button>
setInterval method.
// Patrol! event handler code (advanced)
var timer;
function patrol() {
clearInterval(timer);
timer = setInterval(patrolRight, 20);
}
function patrolRight() {
var raptor = document.getElementById("raptor");
var pxleft = parseInt(window.getComputedStyle(raptor).left);
pxleft += 4;
raptor.style.left = pxleft + "px";
if (pxleft >= 300) {
clearInterval(timer);
timer = setInterval(patrolLeft, 20);
}
}
function patrolLeft() {
var raptor = document.getElementById("raptor");
var pxleft = parseInt(window.getComputedStyle(raptor).left);
pxleft -= 4;
raptor.style.left = pxleft + "px";
if (pxleft <= 10) {
clearInterval(timer);
raptor.style.top = "5px"; // Reset the Raptor
raptor.style.left = "10px";
}
}