University of Washington CSE 154

Section 8: DOM

Except where otherwise noted, the contents of this document are Copyright © Marty Stepp, Jessica Miller, and Victoria Kirst. All rights reserved. Any redistribution, reproduction, transmission, or storage of part or all of the contents in any form is prohibited without the author's expressed written permission.

Valid HTML5 Valid CSS

Exercise : Bouncing Ball

output

Create a page which contains an animated bouncing ball. You are given ball.html and ball.css, and you will write ball.js. (sample solution)

Exercise Solution

var ballY = 0;
var ballVelocity = 0;

window.onload = function() {
	var ball = document.getElementById("ball");
	ball.style.top = ballY + "px";
	ball.style.left = 600/2 - 40/2 + "px";
	setInterval(update, 20);
};

function update() {
	var ball = document.getElementById("ball");
	ball.style.top = ballY + "px";
	ballY = Math.min(ballY + ballVelocity, 360);
	ballVelocity += 1;

	if (ballY >= 360) {
		ballVelocity = parseInt(-3 * ballVelocity / 4);
	}
}

Exercise : Turtles All the Way Down

turtles

A well-known scientist (some say it was Bertrand Russell) once gave a public lecture on astronomy. He described how the earth orbits around the sun and how the sun, in turn, orbits around the center of a vast collection of stars called our galaxy. At the end of the lecture, a little old lady at the back of the room got up and said: What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise. The scientist gave a superior smile before replying, What is the tortoise standing on? You're very clever, young man, very clever, said the old lady. But it's turtles all the way down!

Stephen Hawking, A Brief History of Time

(see also: Turtles all the way down on Wikipedia)

Exercise : Turtles All the Way Down

output

Exercise : Implementation Details / Hints

Use these events and properties to help you implement your solution:

document.onscroll
An event that occurs when the user moves the scrollbar.
document.body.scrollHeight
The height of the entire web page.
window.scrollY
The number of pixels that we have currently scrolled down from the top of the page.
window.innerHeight
The height of the visible area of the page currently on-screen.

Exercise Solution

window.onload = function() {
	document.onscroll = turtles;
	turtles(); // in case window height is initially taller than animals
};

function turtles() {
	while (window.scrollY + window.innerHeight >= document.body.scrollHeight) {
		var div = document.createElement("div");
		div.className = "turtle";
		document.body.appendChild(div);
	}
}

Exercise : Cheerleader

output

Given cheerleader.html, write the JavaScript code cheerleader.js to display a large character when the user moves the mouse over one of the letters at the bottom. (sample solution)

Exercise Solution

window.onload = function() {
	var letters = document.querySelectorAll("#letterinput span");
	for (var i = 0; i < letters.length; i++) {
		letters[i].onmouseover = letterMouseOver;
	}
};

function letterMouseOver() {
	var span = document.createElement("span");
	span.className = "cheer";
	span.innerHTML = this.innerHTML.toUpperCase() + "! ";
	document.getElementById("cheeroutput").appendChild(span);
	setTimeout(removeCheer, 2000);
}

function removeCheer() {
	var letters = document.querySelectorAll("#cheeroutput span.cheer");
	if (letters.length > 0) {
		letters[0].parentNode.removeChild(letters[0]);
	}
}

Exercise , Part B: Key Presses

Exercise Solution

window.onload = function() {
	...
	document.onkeypress = documentKeyPress;
};

function letterMouseOver() {
	makeCheer(this.innerHTML);
}

function documentKeyPress(event) {
	makeCheer(String.fromCharCode(event.charCode));
}

function makeCheer(letter) {
	var span = document.createElement("span");
	span.className = "cheer";
	span.innerHTML = letter.toUpperCase() + "! ";
	document.getElementById("cheeroutput").appendChild(span);
	setTimeout(removeCheer, 2000);
}

Exercise : Raptor

A raptor is on the loose. Rawr! He wants to stomp the townspeople. Write JavaScript code to allow the raptor to eat them. The HTML and CSS are already written; start from this skeleton of attack.html. (sample solution)

Exercise , Part A: Raptor

Make it so that when the page first appears, 5 boys are visible in the town. There are already 5 persons in the HTML, but they have no gender. These are stored in the div with id of people as divs with the class of person. Assign them the additional class boy when the page loads (while retaining the class person).

<div id="people">
	<!-- give these 5 divs the class 'boy' -->
  <div class="person"></div>  
  <div class="person"></div>
  <div class="person"></div>
  <div class="person"></div>
  <div class="person"></div>
</div>

Exercise Solution

window.onload = function() {
    prepopulate();
};
function prepopulate() {
	var people = document.querySelectorAll("#people .person");
    for (var i = 0; i < people.length; i++) {
        people[i].classList.add("boy");
    }
}

Exercise : Raptor - Add

Add! Adds 5 more boys to the page (Later we will make it so that you can add girls too!). A person is a div with the classes of person and a class of either boy or girl.

<button id="add">Add!</button>

Exercise Solution

window.onload = function() {
    prepopulate();
    document.getElementById("add").onclick = populate;
};

// Add! button event handler; adds 5 people of current gender
function populate() {
    for (var i = 0; i < 5; i++) {
        var newPerson = document.createElement("div");
        newPerson.classList.add("person");
        newPerson.classList.add("boy");
        document.getElementById("people").appendChild(newPerson);
    }
}

Exercise : Raptor - Kill

Kill! Randomly "kills" 1/5 of the boys on the page. Kill them by giving them a class of splat (in addition to their existing person class, but in place of their gender class such as boy or girl).

<button id="kill">Kill!</button>

Exercise Solution

window.onload = function() {
    prepopulate();
    document.getElementById("kill").onclick = kill;
};
// Get all guys or girls and splat one fifth of them
function kill() {
    var peeps = document.querySelectorAll("#people .boy");
    for (var i = 0; i < peeps.length / 5; i++) {
        var randomIndex = Math.floor(Math.random() * peeps.length);
        peeps[randomIndex].classList.remove("boy");
        peeps[randomIndex].classList.add("splat");
    }   
}

Exercise : Raptor - Boys & Girls

Boys / Girls: Add a function that returns which gender is currently selected. Modify the code from your previous two exercises so that you can choose which gender to add or kill.

<label><input id="boys" type="radio"
		name="gender" /> Boys</label>

<label><input id="girls" type="radio"
		name="gender" checked="checked" /> Girls</label>

Exercise Solution

// Helper function to get which gender is currently selected.
// Use the return from this to parameterize populate() and kill().
function getGender() {
    if (document.getElementById("boys").checked) {
        return "boy";
    } else {
        return "girl";
    }
}

Exercise : Raptor - Clean Up

Clean Up! Removes any dead splatted people from the page (any divs with class splat).

<button id="cleanup">Clean up!</button>

Exercise Solution

window.onload = function() {
    prepopulate();
    document.getElementById("cleanup").onclick = clearDead;
};

// Clean up the dead! button event handler
function clearDead() {
    var dead = document.querySelectorAll("#people .splat");
    for (var i = 0; i < dead.length; i++) {
        dead[i].parentNode.removeChild(dead[i]);
    }   
}

Exercise : Raptor - Stomp

Stomp! Makes the raptor move up or down by 75px and also kills 1/5 of both genders. The raptor is an img tag with an id of raptor.

<button id="stomp">Stomp!</button>

Exercise Solution

window.onload = function() {
    prepopulate();
    document.getElementById("stomp").onclick = stomp;
};

// Stomp! button event handler
function stomp() {
    var raptor = document.getElementById("raptor");
    var pxtop = parseInt(window.getComputedStyle(raptor).top);
    raptor.style.top = ((pxtop + 75) % 150) + "px";
    splat("boy");
    splat("girl");
}

Exercise : Raptor - Enrage

Enrage! Applies the CSS class of enrage to the raptor and the page's top h1 heading. In addition, the raptor should be made to be 50px wider than his current width. Clicking the button again removes the class from both elements and returns the width to its previous value. The h1 has an existing CSS class that should not be removed. You are guaranteed that there is exactly one h1 element on the page.

<button id="enrage">Enrage!</button>

Exercise Solution

function enrageRaptor() {
    var raptor = document.getElementById("raptor");
    var width = parseInt(window.getComputedStyle(raptor).width);
    var h1 = document.querySelector("h1");

    // If enraged -- go back to normal, else get ENRAGED
    if (raptor.classList.contains("enrage")) {
        raptor.classList.remove("enrage");
        h1.classList.remove("enrage");
        raptor.style.width = width - 50 + "px";
    } else {
        raptor.classList.add("enrage");
        h1.classList.add("enrage");
        raptor.style.width = width + 50 + "px";
    }
}

Exercise : Raptor - Patrol

Patrol! (advanced) Makes the raptor animate. He should move right by 4px every 20ms until his left position style is at least 300px, he should change directions and start patrolling to the left until his left position is 10px or less, at which point he stops patrolling.

<button id="patrol">Patrol!</button>

Exercise Solution

// Patrol! event handler code (advanced)
var timer;

function patrol() {
    clearInterval(timer);
    timer = setInterval(patrolRight, 20);
}

function patrolRight() {
    var raptor = document.getElementById("raptor");
    var pxleft = parseInt(window.getComputedStyle(raptor).left);
    pxleft += 4;
    raptor.style.left = pxleft + "px";
    if (pxleft >= 300) {
        clearInterval(timer);
        timer = setInterval(patrolLeft, 20);
    }
}

Exercise Solution

function patrolLeft() {
    var raptor = document.getElementById("raptor");
    var pxleft = parseInt(window.getComputedStyle(raptor).left);
    pxleft -= 4;
    raptor.style.left = pxleft + "px";
    if (pxleft <= 10) {
        clearInterval(timer);
        raptor.style.top = "5px";  // Reset the Raptor
        raptor.style.left = "10px";
    }
}