CSE143X Notes for Wednesday, 11/13/24

I explored several issues having to do with classes by developing a class called Angle that could be used to keep track of the angles that are used to specify latitudes and longitudes. For example, Seatac Airport is at a latitude of 47 degrees 39 minutes North and a longitude of 122 degrees 30 minutes West. This will be a simple class for demonstration purposes only.

We are only going to keep track of degrees and minutes, so we began with a class that has fields for each and a constructor:

        public class Angle {
            private int degrees;
            private int minutes;
        
            public Angle(int degrees, int minutes) {
                this.degrees = degrees;
                this.minutes = minutes;
            }
        }
We started with some client code that constructed an array of Angle objects and that printed it out:

        import java.util.*;

        public class AngleTest {
            public static void main(String[] args) {
                Angle a1 = new Angle(23, 26);
                Angle a2 = new Angle(15, 48);
                List<Angle> list = new ArrayList<Angle>();
                list.add(a1);
                list.add(a2);
                System.out.println(list);
            }
        }
When we ran this program, it produced output like the following:

        [Angle@42719c, Angle@30c221]
The text being generated in each case includes the name of the class (Angle) followed by an at sign followed by a hexadecimal (base 16) address. This is what the built-in toString method produces. To get better output, we decided to add a toString method to the class.

Ideally we would show something like 23 degrees and 26 minutes using the standard symbols used for degrees and minutes:

23° 26′
But those characters aren't easy to work with in Java, so instead we'll settle for "d" for degrees and "m" for minutes:

23d 26m
We wrote the following toString method to produce that output:

        public String toString() {
            return degrees + "d " + minutes + "m";
        }
When we ran the client code again, it produced the following output:

        [23d 26m, 15d 48m]
Then I discussed how to include a method that would add two of these angles together. In a sense, what I'd like to be able to say in the client code is something like this:

        Angle a1 = new Angle(23, 26);
        Angle a2 = new Angle(15, 48);
        Angle a3 = a1 + a2;
We can't write it that way because the "+" operator is used only for numbers and String concatenation. Some programming languages like C++ allow you to do something called "operator overloading," but Java doesn't allow that. So we have to settle for having a method called "add" that we can use to ask one of these angles to add another one to it:

        Angle a1 = new Angle(23, 26);
        Angle a2 = new Angle(15, 48);
        Angle a3 = a1.add(a2);
I pointed out that this is a common convention in the Java class libraries. For example, there is a class called BigInteger for storing very large integers that has a method called add that is similar.

We wrote this as the first version of our add method:

        public Angle add(Angle other) {
            int d = degrees + other.degrees;
            int m = minutes + other.minutes;
            return new Angle(d, m);
        }

I pointed out that we're referring to other.degrees and other.minutes, which are private fields. This works because the understanding of the word private is that it is "private to the class." This is not at all the way that we as humans understand the meaning of private (if something is private to me, then it shouldn't be available to other humans). But in Java, one Angle object can access private elements of another Angle object because they are both of the same class.

I modified the client code to add this angle to the list as well:

        Angle a1 = new Angle(23, 26);
        Angle a2 = new Angle(15, 48);
        Angle a3 = a1.add(a2);
        List<Angle> list = new ArrayList<Angle>();
        list.add(a1);
        list.add(a2);
        list.add(a3);
        System.out.println(list);
When we ran it, we got the following output:

        [23d 26m, 15d 48m, 38d 74m]
Clearly the program has added the two angles to get a third, but the third angle is listed as having 74 minutes, which isn't right. I mentioned that this is a good place to apply the idea of a class invariant, which is described in chapter 8 of the textbook. We want to guarantee that the values for minutes and seconds are always legal. We can begin by adding a precondition to the constructor:

        // pre: minutes <= 59 and minutes >= 0 and degrees >= 0
        public Angle(int degrees, int minutes) {
            this.degrees = degrees;
            this.minutes = minutes;
        }
Then we added code to throw an exception when the precondition was not satisfied:

        // pre: minutes <= 59 and minutes >= 0 and degrees >= 0
        //      (throws IllegalArgumentException if not true)
        public Angle(int degrees, int minutes) {
            if (minutes < 0 || minutes > 59 || degrees < 0) {
                throw new IllegalArgumentException();
            }
            this.degrees = degrees;
            this.minutes = minutes;
        }
But we still needed to handle the case where the minutes become larger than 59. We were able to fix this with a simple if statement:

        public Angle add(Angle other) {
            int d = degrees + other.degrees;
            int m = minutes + other.minutes;
            if (m >= 60) {
                m -= 60;
                d++;
            }
            return new Angle(d, m);
        }
Because of the class invariant, we know that we don't need more than a simple if to solve this problem because adding two legal angles together can't require more than one operation of converting 60 minutes to a degree.

It also would have been possible to use integer division and the mod operator to figure this out.

When we ran the code again, we got this output, indicating that it had correctly added the two angles together:

        [23d 26m, 15d 48m, 39d 14m]
Then I said that I wanted to explore how to modify the class so that we can put a collection of Angle objects into sorted order. I added the following client code to add a specific list of Angle values to our list and then called Collections.sort to put them into sorted order:

        int[][]data = {{30, 19}, {30, 12}, {30, 45}, {30, 8}, {30, 55}};
        for (int[] coords : data) {
            list.add(new Angle(coords[0], coords[1]));
        }
        System.out.println(list);
        Collections.sort(list);
        System.out.println(list);
Unfortunately, this code did not compile. That's because we haven't told Java how to compare Angle objects to put them into order. For example, we know that an angle of 45 degrees and 15 minutes is more than an angle of 30 degrees and 55 minutes, but how is Java supposed to figure that out?

If you want to use utilities like Arrays.sort and Collections.sort, you have to indicate to Java how to compare values to figure out their ordering. There is an interface in Java known as the Comparable interface that captures this concept.

Not every class implements Comparable because not all data can be put into sorted order in an intuitive way. For example, the Point class does not implement the Comparable interface because it's not clear what would make one two-dimensional point "less than" another two-dimensional point. But many of the standard classes we have seen like String and Integer implement the Comparable interface. Classes that implement the Comparable interface can be used for many built-in operations like sorting and searching. Some people pronounce it as "come-pair-a-bull" and some people pronounce it as "comp-ra-bull". Either pronunciation is okay. The interface contains a single method called compareTo.

        public interface Comparable<T> {
            public int compareTo(T other);
        }
So what does compareTo return? The rule in Java is that:

We're going to discuss interfaces in more detail later in the quarter, but for now, the important thing to know is that we have to include an appropriate compareTo method and we have to modify the class header to look like this:

        public class Angle implements Comparable<Angle> {
            ...
        }
We completed the compareTo method fairly quickly. I pointed out that in general the degrees field tells you which Angle is larger, so we can almost get by with writing the method this way:

        public int compareTo(Angle other) {
            return degrees - other.degrees;
        }
Consider the case where an Angle object has a value for degrees that is larger than the other object's value of degrees. Then the expression above returns a positive integer, which indicates that the object is greater. If an Angle object has a lower value for degrees than the other one, then this expression returns a negative value, which indicates that it is less than the other Angle object.

The only case where this fails is when the degree values are equal. In that case, we should use the minutes fields in a similar manner to break the tie. So the right way to code this is as follows:

        public int compareTo(Angle other) {
            if (degrees == other.degrees) {
                return minutes - other.minutes;
            } else {
                return degrees - other.degrees;
            }
        }
When we ran the client code with this new version of the code, we got output like the following:

        [23d 26m, 15d 48m, 39d 14m]
        [23d 26m, 15d 48m, 39d 14m, 30d 19m, 30d 12m, 30d 45m, 30d 8m, 30d 55m]
        [15d 48m, 23d 26m, 30d 8m, 30d 12m, 30d 19m, 30d 45m, 30d 55m, 39d 14m]
Then I mentioned that we were going to talk about the issue of efficiency. Computer scientists describe this by characterizing the complexity of an algorithm.

The word "complexity" can be interpreted in many ways. It sounds like a measure of how complex or how complicated a program is. For example, jGRASP has a tool under the File menu that allows you to create a "Complexity Profile Graph" of your code, which is a software engineering concept that is somewhat similar to this. But that's not how computer scientists use the term most often. When we refer to the complexity of an algorithm or a code fragment, we most often are referring to the resources that it requires to execute. The two resources that we are generally most interested in are:

We'll find that a common result is that these two primary resources can often be traded off. We can generally make a program work with less memory if we're willing to have it take more time to run. We can also generally get programs to run faster if we're willing to allocate some extra memory to the task.

Of these two, the resource that computer scientists most often refer to when talking about complexity is time. In particular, we are interested in the growth rate as the input size increases. We begin by deciding on some way to measure the size of the input (e.g., the number of names to sort, the number of numbers to examine, etc) and call this "n". We are interested in what happens when we change n. For example, if it takes time "t" to execute for n items, how much time does it take to execute for 2n items?

I pointed out that this is one of the few places where computer science is actually like a science. Some instructors ask their students to collect empirical timing data for different input sizes and have them plot these values to see if the plot matches the prediction. Unfortunately, these experiments are more difficult to perform on modern computers because features like cache memory skew the results. The important thing is that the predictions hold for large values of n.

I pointed out that I see a lot of undergraduates who obsess about efficiency and I think that in general it's a waste of their time. Many computer scientists have commented that premature optimization is counterproductive. Don Knuth has said that "Premature optimization is the root of all evil." The key is to focus your attention where you can get real benefit. The analogy I'd make is that if you found that a jet airplane weighed too much, you might decide to put the pilot on a diet. While it's true that in some sense every little bit helps, you're not going to make much progress by trying to slim down the pilot when the plane and its passengers and cargo weigh so much more than the pilot. I see lots of undergraduates putting the pilot on a diet while ignoring much more important details.

In terms of the growth rate of different algorithms, I mentioned that some of your intuitions from calculus will be helpful. You've probably been asked to solve problems like figuring out what the limit is as you approach infinity of an expression like this:

        n^3 - 18 n^2 + 385 n + 708
        --------------------------
        0.005 n^4 - 13 n^2 + 73842
When you solve a limit like this, you ignore things like coefficients and you ignore small terms. What matters here is that you basically have:

        n^3
        ---
        n^4
The rest is noise. So this is something that you know is going to approach 0 because eventually the n^4 will dominate the n^3 no matter what the coefficients and lower-order terms are. We use similar reasoning with complexity. We ignore constant multipliers and we ignore lower order terms to focus on the main term.


Stuart Reges
Last modified: Wed Nov 13 15:42:23 PST 2024