Initially it constructs a tree with just one leaf node containing "computer":
+---+ +------------+
overallRoot | +-+--> | "computer" |
+---+ +------------+
In this particular program, leaf nodes contain the names of objects and branch
nodes contain questions. Whenever we get to a leaf node, we have no choice
left but to guess that particular thing. So if we use the tree above, we'd
always start by asking whether the object happens to be computer. If the user
says yes, then we've correctly guessed the object and we give the message:
Great, I got it right!
When we exit the program, the current tree is written to a file called
question.txt. We saw that with just this simple tree composed of one leaf
node, the file looks like this:
A:
computer
Then we explored what happens when the user thinks of something other than a
computer as their object. In that case, we expand our tree to incorporate the
new kind of object as well. I asked the class for suggestions of what to think
of and someone said "panda". To incorporate this into our tree, we need to
replace the leaf node with a branch node that has a question and we want that
node to have two leaves: our old object ("computer") and this new object. We
start by asking the user what their object is. I said "panda." Then we ask
the user for a question that distinguishes between their object and our object.
We said, "Is it furry??" The plan is to replace our old leaf node with a
branch node containing this question and with the old and new objects as
leaves. But we don't know which one to put to the left and which one to put to
the right. To figure that out, we have to ask the user what the answer is for
their object. We said that the answer for "pand" is yes. I mention in the
assignment writeup that we'll follow the convention that yes answers go to the
left and no answers go to the right. So we replace the old root with this new
tree:
+---+ +----------------+
overallRoot | +-+--> | "Is it furry?" |
+---+ +----------------+
/ \
/ \
+-----------+ +------------+
| "panda" | | "computer" |
+-----------+ +------------+
When we exited the program, it wrote this information to question.txt:
Q:
Is it furry?
A:
panda
A:
computer
The information is stored using a preorder traversal of the tree. When I ran
the program again, I told it to read back in this file. I asked people to
think of another object and someone said "Harry Potter". So the program began
by asking if our object is furry. We said no. So then it reached the leaf
node with "computer" in it. Whenever the program reaches a leaf node, it has
no choice but to make that guess. So it asked us whether our object is
computer and we said no. So it asked for a question to distinguish the two.
Someone said, "Is it a person?". Then it asked what the answer is for "Harry
Potter" and we said yes. So now the tree becomes:
+---+ +----------------+
overallRoot | +-+--> | "Is it furry?" |
+---+ +----------------+
/ \
/ \
+-----------+ +-------------------+
| "panda" | | "Is it a person?" |
+-----------+ +-------------------+
/ \
/ \
+----------------+ +------------+
| "Harry Potter" | | "computer" |
+----------------+ +------------+
This process continues as long as the user wants to keep guessing. When the
program finishes executing, you write out the contents to question.txt using a
preorder traversal. That way, if the user wants to, they can start the next
time with this as the initial tree. That would allow you to grow this tree
bigger and bigger each time the game is played.We saw that after adding this second object, the program wrote the following to question.txt:
Q:
Is it furry?
A:
panda
Q:
Is it a person?
A:
Harry Potter
A:
computer
I also pointed out that the zip file for the assignment includes a file called
bigquestion.txt that has almost 10 thousand entries for animals. You have to
rename the file to question.txt, but then your program should be able to read
it in and play the game.I then explored several issues having to do with classes by developing a class called Angle that could be used to keep track of the angles that are used to specify latitudes and longitudes. For example, Seatac Airport is at a latitude of 47 degrees 39 minutes North and a longitude of 122 degrees 30 minutes West. This will be a simple class for demonstration purposes only.
We are only going to keep track of degrees and minutes, so we began with a class that has fields for each and a constructor:
public class Angle {
private int degrees;
private int minutes;
public Angle(int degrees, int minutes) {
this.degrees = degrees;
this.minutes = minutes;
}
}
We started with some client code that constructed an array of Angle objects and
that printed it out:
import java.util.*;
public class Fri {
public static void main(String[] args) {
Angle a1 = new Angle(23, 26);
Angle a2 = new Angle(15, 48);
List<Angle> list = new ArrayList<Angle>();
list.add(a1);
list.add(a2);
System.out.println(list);
}
}
When we ran this program, it produced output like the following:
[Angle@42719c, Angle@30c221]
The text being generated in each case includes the name of the class (Angle)
followed by an at sign followed by a hexadecimal (base 16) address. This is
what the built-in toString method produces. To get better output, we decided
to add a toString method to the class.Ideally we would show something like 23 degrees and 26 minutes using the standard symbols used for degrees and minutes:
23° 26′But those characters aren't easy to work with in Java, so instead we'll settle for "d" for degrees and "m" for minutes:
23d 26mWe wrote the following toString method to produce that output:
public String toString() {
return degrees + "d " + minutes + "m";
}
When we ran the client code again, it produced the following output:
[23d 26m, 15d 48m]
Then I discussed how to include a method that would add two of these angles
together. In a sense, what I'd like to be able to say in the client code is
something like this:
Angle a1 = new Angle(23, 26);
Angle a2 = new Angle(15, 48);
Angle a3 = a1 + a2;
We can't write it that way because the "+" operator is used only for numbers
and String concatenation. Some programming languages like C++ allow you to do
something called "operator overloading," but Java doesn't allow that. So we
have to settle for having a method called "add" that we can use to ask one of
these angles to add another one to it:
Angle a1 = new Angle(23, 26);
Angle a2 = new Angle(15, 48);
Angle a3 = a1.add(a2);
I pointed out that this is a common convention in the Java class libraries.
For example, there is a class called BigInteger for storing very large integers
that has a method called add that is similar.We wrote this as the first version of our add method:
public Angle add(Angle other) {
int d = degrees + other.degrees;
int m = minutes + other.minutes;
return new Angle(d, m);
}
I pointed out that we're referring to other.degrees and other.minutes, which
are private fields. This works because the understanding of the word private
is that it is "private to the class." This is not at all the way that we as
humans understand the meaning of private (if something is private to me, then
it shouldn't be available to other humans). But in Java, one Angle object can
access private elements of another Angle object because they are both of the
same class.I modified the client code to add this angle to the list as well:
Angle a1 = new Angle(23, 26);
Angle a2 = new Angle(15, 48);
Angle a3 = a1.add(a2);
List<Angle> list = new ArrayList<Angle>();
list.add(a1);
list.add(a2);
list.add(a3);
System.out.println(list);
When we ran it, we got the following output:
[23d 26m, 15d 48m, 38d 74m]
Clearly the program has added the two angles to get a third, but the third
angle is listed as having 74 minutes, which isn't right. The first thing we
did was to discuss the constructor. We added the following precondition:
// pre: minutes <= 59 and minutes >= 0 and degrees >= 0
public Angle(int degrees, int minutes) {
this.degrees = degrees;
this.minutes = minutes;
}
Then we added code to throw an exception when the precondition was not
satisfied:
// pre: minutes <= 59 and minutes >= 0 and degrees >= 0
// (throws IllegalArgumentException if not true)
public Angle(int degrees, int minutes) {
if (minutes < 0 || minutes > 59 || degrees < 0)
throw new IllegalArgumentException();
this.degrees = degrees;
this.minutes = minutes;
}
But we still needed to handle the case where the minutes become larger than 59.
We were able to fix this with a simple if statement:
public Angle add(Angle other) {
int d = degrees + other.degrees;
int m = minutes + other.minutes;
if (m >= 60) {
m -= 60;
d++;
}
return new Angle(d, m);
}
It also would have been possible to use integer division and the mod operator
to figure this out.When we ran the code again, we got this output, indicating that it had correctly added the two angles together:
[23d 26m, 15d 48m, 39d 14m]
Then I said that I wanted to explore how to modify the class so that we can put
a collection of Angle objects into sorted order. For example, I added the
following client code to add some randomly generated Angle objects to our list
and to put them into sorted order:
Random r = new Random();
for (int i = 0; i < 5; i++)
list.add(new Angle(r.nextInt(90), r.nextInt(60)));
System.out.println(list);
Collections.sort(list);
System.out.println(list);
Unfortunately, this code did not compile. That's because we haven't told Java
how to compare Angle objects to put them into order. For example, we know that
an angle of 45 degrees and 15 minutes is more than an angle of 30 degrees and
55 minutes, but how is Java supposed to figure that out?If you want to use utilities like Arrays.sort and Collections.sort, you have to indicate to Java how to compare values to figure out their ordering. There is an interface in Java known as the Comparable interface that captures this concept.
Not every class implements Comparable because not all data can be put into sorted order in an intuitive way. For example, the Point class does not implement the Comparable interface because it's not clear what would make one two-dimensional point "less than" another two-dimensional point. But many of the standard classes we have seen like String and Integer implement the Comparable interface. Classes that implement the Comparable interface can be used for many built-in operations like sorting and searching. Some people pronounce it as "come-pair-a-bull" and some people pronounce it as "comp-ra-bull". Either pronunciation is okay. The interface contains a single method called compareTo.
public interface Comparable<T> {
public int compareTo(T other);
}
So what does compareTo return? The rule in Java is that:
public class Angle implements Comparable<Angle> {
...
}
We completed the compareTo method fairly quickly. I pointed out that in
general the degrees field tells you which Angle is larger, so we can almost get
by with writing the method this way:
public int compareTo(Angle other) {
return degrees - other.degrees;
}
Consider the case where an Angle object has a value for degrees that is larger
than the other object's value of degrees. Then the expression above returns a
positive integer, which indicates that the object is greater. If an Angle
object has a lower value for degrees than the other one, then this expression
returns a negative value, which indicates that it is less than the other Angle
object.The only case where this fails is when the degree values are equal. In that case, we should use the minutes fields in a similar manner to break the tie. So the right way to code this is as follows:
public int compareTo(Angle other) {
if (degrees == other.degrees)
return minutes - other.minutes;
else
return degrees - other.degrees;
}
When we ran the client code with this new version of the code, we got output
like the following:
[23d 26m, 15d 48m, 39d 14m]
[23d 26m, 15d 48m, 39d 14m, 13d 57m, 57d 59m, 3d 21m, 30d 42m, 10d 19m]
[3d 21m, 10d 19m, 13d 57m, 15d 48m, 23d 26m, 30d 42m, 39d 14m, 57d 59m]
We went through this somewhat quickly, but I said that we'd have several more
examples in section.