// CSE 143, Winter 2009, Marty Stepp // Homework 4: Assassin // // Instructor-provided support class. You should not modify this code! /** * Each AssassinNode object represents a single node in a linked list * for a game of Assassin. */ public class AssassinNode { public String name; // this person's name public String killer; // name of who killed this person (null if alive) public AssassinNode next; // next node in the list (null if none) /** * Constructs a new node to store the given name and no next node. */ public AssassinNode(String name) { this(name, null); } /** * Constructs a new node to store the given name and a reference * to the given next node. */ public AssassinNode(String name, AssassinNode next) { this.name = name; this.killer = null; this.next = next; } }