Except where otherwise noted, the contents of this document are Copyright 2013 Stuart Reges and Marty Stepp.
lab document created by Marty Stepp, Stuart Reges and Whitaker Brand
Goals for today:
String
s to represent and manipulate text data
DrawingPanel
and Java's Graphics
and Color
classes
A parameter allows you to pass in a value to a method as you call it.
public static void name(type name) { // declare
methodName(expression); // call
Example:
public static void squared(int num) { System.out.println(num + " times " + num + " is " + (num * num)); } ... squared(3); // 3 times 3 is 9 squared(8); // 8 times 8 is 64
public class MysteryNums { public static void main(String[] args) { int x = 15; sentence(x, 42); // 15 42 int y = x - 5; sentence(y, x + y); // 10 25 } public static void sentence(int num1, int num2) { System.out.println(num1 + " " + num2); } }
Now we'll explore several exercises related to drawing graphics.
DrawingPanel
that works with Java classes Graphics
(a "pen" for drawing) and Color
.
DrawingPanel.java
to your program directory.
DrawingPanel is the canvas where you can draw and Graphics is the paint brush.
The coordinate system for the DrawingPanel is different from the one you might be used to. Moving downwards for the DrawingPanel is the same as increasing the "Y" coordinate in a positive direction.
Here is a small segment of code that uses the DrawingPanel and Graphics to start a new canvas to draw on.
import java.awt.*; public class Draw { public static void main(String[] args) { // Makes a new canvas that is 220px by 150px DrawingPanel panel = new DrawingPanel(220, 150); // This gets the paint brush Graphics g = panel.getGraphics(); } }
Copy and paste this code into jGRASP, then save it and compile it. You should store this program in the same directory where you saved the DrawingPanel class.
You can draw shapes on the canvas using your Graphics paint brush. Here are some things you can ask your paint brush to draw:
g.drawLine(x1, y1, x2, y2);This will draw a line from (x1, y1) to (x2, y2)
g.drawOval(x, y, width, height);This will draw the biggest oval that fits within the box of size width * height with the top left corner at (x, y).
g.drawRect(x, y, width, height);This will draw a rectangle of size width x height with the top left at (x, y)
Try drawing the following on a 500 by 500 canvas:
import java.awt.*; public class Draw { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(500, 500); Graphics g = panel.getGraphics(); g.drawLine(200, 200, 350, 425); g.drawRect(10, 10, 150, 250); g.drawOval(350, 300, 140, 100); } }
You can also draw shapes that are filled in, instead of just an outline:
g.fillOval(x, y, width, height);
g.fillRect(x, y, width, height);
Try drawing the following on a 300 by 300 canvas:
import java.awt.*; public class Draw { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(300, 300); Graphics g = panel.getGraphics(); g.fillRect(150, 200, 50, 75); g.fillOval(25, 50, 100, 50); } }
Here is a list of some colors:
You can also change the color of what you draw. It helps to think about changing colors as dipping your paint brush (Graphics) into a can of paint.
g.setColor(Color.RED);This will change the color of your paint brush.
p.setBackground(Color.BLUE);This will change the color of the canvas.
Try drawing the following on a 300 by 300 canvas that is light gray in color:
import java.awt.*; public class Draw { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(300, 300); Graphics g = panel.getGraphics(); panel.setBackground(Color.LIGHT_GRAY); g.setColor(Color.BLUE); g.fillRect(150, 200, 50, 75); g.setColor(Color.RED); g.fillOval(25, 50, 100, 50); g.setColor(Color.MAGENTA); g.drawLine(120, 130, 160, 175); } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
import Java.*; public class PrettyPicture { public static void main(String[] args) { DrawingPanel panel = DrawingPanel(220, 150); setBackgroundColor(Color.YELLOW); Graphics g = panel.Graphics(); panel.setColor(new Color.BLUE); g.drawRectangle(50, 25); g.setColor("RED"); g.fillEllipse(130, 25, 42.1, 40.5); } } |
answer on next slide...
import
statement; should import java.awt.*
new
before 2nd occurrence of DrawingPanel
setBackground
panel.
before setBackground
getGraphics
setColor
method is part of object g
, not panel
new
before Color.BLUE
drawRect
drawRect
(width and height)
Color.RED
, not "RED"
fillOval
import java.awt.*; public class PrettyPicture { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(220, 150); panel.setBackground(Color.YELLOW); Graphics g = panel.getGraphics(); g.setColor(Color.BLUE); g.drawRect(50, 25, 10, 10); g.setColor(Color.RED); g.fillOval(130, 25, 42, 40); } }
Write a complete Java program that draws the following output:
import java.awt.*; public class Face1 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(220, 150); Graphics g = panel.getGraphics(); g.drawOval(10, 30, 100, 100); // face outline g.setColor(Color.BLUE); g.fillOval(30, 60, 20, 20); // eyes g.fillOval(70, 60, 20, 20); g.setColor(Color.RED); // mouth g.drawLine(40, 100, 80, 100); } }
1 2 3 4 5 6 7 8 9 10 |
public class Numbers { public static void main(String[] args) { int number = 42; for (int i = 1; i <= 1000; i++) { number = number * 37 % 103; } int number2 = number * number; System.out.println("result = " + number2); } } |
for
loop (line 5). Do this by moving your cursor to the beginning of that line until you see a
stop-sign icon
and then clicking.
continued on the next slide...
i
and number
.
number
has when i
has the given value.
Keep in mind that you are figuring out what value number
has just before it executes this line of code.
i = 1, number = |
42 |
|
i = 2, number = |
9 |
|
i = 3, number = |
24 |
|
i = 4, number = |
64 |
continued on the next slide...
number
after the loop is done executing.
number
?
69
String
valuesString
constants we have been using since chapter 1 can
be stored in variables of type String
. What output is
produced by the following code?
String first = "James"; String last = "Kirk"; String middle = "T." System.out.println(last); // Kirk System.out.println("My name is " + first); // My name is James System.out.println(first + " " + last); // James Kirk System.out.println(last + ", " + first + " " + middle); // Kirk, James T. System.out.println(middle + " is for Tiberius"); // T. is for Tiberius
public class MysterySoda { public static void main(String[] args) { String soda = "coke"; String pop = "pepsi"; String coke = "pop"; String pepsi = "soda"; String say = pop; carbonated(soda, pop, pepsi); // say pepsi not soda or coke carbonated(coke, soda, pop); // say coke not pepsi or pop carbonated(pop, pepsi, pepsi); // say soda not soda or pepsi carbonated("pop", pop, "koolaid"); // say pepsi not koolaid or pop carbonated(say, "say", pop); // say say not pepsi or pepsi } public static void carbonated(String coke, String soda, String pop) { System.out.println("say " + soda + " not " + pop + " or " + coke); } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
public class Parameters { public static void main() { double bubble = 867.5309; double x = 10.01; printer(double x, double y); printer(x); printer("barack", "obama"); System.out.println("z = " + z); } public static void printer(x, y double) { int z = 5; System.out.println("x = " + double x + " and y = " + y); System.out.println("The value from main is: " + bubble); } } |
String[] args
y
without declaring and
initializing itx
and y
in
the method callprinter
without the correct number of
parameters (2, in this case)printer
by passing the incorrect type
of parameters (double, in this case)z
: it is in scope
inside printer
, not main
x
y
are in the
wrong order (should be type, then name)x
in
the println
bubble
: it is in
scope inside main
, not printer
public class Parameters { public static void main(String[] args) { double bubble = 867.5309; double x = 10.01; double y = 5.3; printer(doublex,doubley); printer(x, 0.0);printer("barack", "obama");int z = 5; System.out.println("z = " + z); } public static void printer(double x,y doubledouble y) { int z = 5; System.out.println("x = " +doublex + " and y = " + y);System.out.println("The value from main is: " + bubble);} }
A variable's scope is the part of a program in which it exists. In Java, the scope of a variable starts when it is declared and ends when the closing curly brace for the block that contains it is reached. A variable is said to be in scope where it is accessible.
public class Example { public static void main(String[] args) { performTest(); } public static void performTest() { int count = 12; for (int i = 1; i <= 12; i++) { runSample(); System.out.print(count); } } public static void runSample() { System.out.print("sample"); } } |
In which of these two blocks is the variable count in scope?
|
String
s
Write a method called printStrings
that
accepts a String
and a number of repetitions as parameters
and prints that String
the given number of times. For
example, the call:
printStrings("abc", 5);
will print the following output:
abcabcabcabcabc
main
method.
Try calling your method several times from main
and see what
happens when you pass different values.
public class MysteryNumbers { public static void main(String[] args) { String one = "two"; String two = "three"; String three = "1"; int number = 20; sentence(one, two, 3); // three times two = 6 sentence(two, three, 14); // 1 times three = 28 sentence(three, three, number + 1); // 1 times 1 = 42 sentence(three, two, 1); // three times 1 = 2 sentence("eight", three, number / 2); // 1 times eight = 20 } public static void sentence(String three, String one, int number) { System.out.println(one + " times " + three + " = " + (number * 2)); } }
public class Mystery { public static void main(String[] args) { String hear = "bad"; String song = "good"; String good = "hear"; String walk = "talk"; String talk = "feel"; String feel = "walk"; claim(feel, song, feel); // to walk the walk is good claim(good, hear, song); // to hear the good is bad claim(talk, "song", feel); // to feel the walk is song claim("claim", talk, walk); // to claim the talk is feel } public static void claim(String hear, String good, String song) { System.out.println("to " + hear + " the " + song + " is " + good); } }
Consider the output at right. The first stair's top-left corner is at position (5, 5). The first stair is 10x10 px in size. Each stair is 10px wider than the one above it.
Fill in the table below with the coordinates and sizes of the first five stairs. Note which values change and which ones stay the same.
stair | x | y | width | height |
---|---|---|---|---|
1
|
5 |
5 |
10 |
10 |
2
|
5 |
15 |
20 |
10 |
3
|
5 |
25 |
30 |
10 |
4
|
5 |
35 |
40 |
10 |
5
|
5 |
45 |
50 |
10 |
Write a complete Java program to draw the stairs. Copy/paste the code template below into jGRASP and fill in your own expressions or values for each stair's x, y, width, and height.
Use your table from the previous slide to help you find the correct expressions.
The values that change for each stair should become expressions in terms of the loop counter variable, i
.
import java.awt.*; public class Stairs1 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(110, 110); Graphics g = panel.getGraphics(); for (int i = 0; i < 10; i++) { g.drawRect(x, y, width, height); } } }
Modify your stairs program to draw one (or all) of the following outputs.
Modify only the body in your for
loop.
(You may want to make a new table to find the expressions for x, y, width, and height.)
To get each output, change the for
loop body to the following:
// output 2
g.drawRect(5, 5 + 10*i, 100 - 10*i, 10);
// output 3
g.drawRect(95 - 10*i, 5 + 10*i, 10 + 10*i, 10);
// output 4
g.drawRect(5 + 10*i, 5 + 10*i, 100 - 10*i, 10);
When you want to divide a graphical program into multiple drawing methods, you must pass Graphics g as a parameter in addition to any other parameters. Example:
public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(400, 300); Graphics g = panel.getGraphics(); ... drawStuff(g, 13, 52, 7); } public static void drawStuff(Graphics g, int a, int b, int c) { g.drawLine(a, 45, b, c); ... }
Suppose you have an existing program that draws the "face" figure at right. Let's modify the program using methods and parameters so that we can draw several faces at different locations.
continued on the next slide...
Modify the Face
program to draw the following output.
Write a parameterized method that draws a face at different positions.
import java.awt.*; public class Face2 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(320, 180); Graphics g = panel.getGraphics(); drawFace(g, 10, 30); drawFace(g, 150, 50); } public static void drawFace(Graphics g, int x, int y) { g.setColor(Color.BLACK); g.drawOval(x, y, 100, 100); g.setColor(Color.BLUE); g.fillOval(x + 20, y + 30, 20, 20); g.fillOval(x + 60, y + 30, 20, 20); g.setColor(Color.RED); g.drawLine(x + 30, y + 70, x + 70, y + 70); } }
Modify your previous Java program to draw the following output.
Use a for
loop with your parameterized method to draw faces at different positions.
import java.awt.*; public class Face3 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(520, 180); Graphics g = panel.getGraphics(); for (int i = 0; i < 5; i++) { drawFace(g, 10 + i * 100, 30); } } public static void drawFace(Graphics g, int x, int y) { g.setColor(Color.BLACK); g.drawOval(x, y, 100, 100); g.setColor(Color.BLUE); g.fillOval(x + 20, y + 30, 20, 20); g.fillOval(x + 60, y + 30, 20, 20); g.setColor(Color.RED); g.drawLine(x + 30, y + 70, x + 70, y + 70); } }
If you finish all the exercises, try out our Practice-It web tool. It lets you solve Java problems from our Building Java Programs textbook.
You can view an exercise, type a solution, and submit it to see if you have solved it correctly.
Choose some problems from the book and try to solve them!